[GS] Climate change really does just afflict the poor...

Dearmad

Dead weight
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Aug 18, 2001
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My nation- rich and powerful and protected by sea walls... poor Germany and Canada lost two cities each to vast flood plains. Their technology lag really allowed me to use a race to actively change the climate to my advantage.

It doesn't hurt me at all- it really should also inflict some harm to even the powerful/rich nations- may not be realistic but for the sake of the game. It's like a subtle nuke I get to let off that hurts other nations, but not me.

As it is now, it's not a game changer at all, just yet another advantage.
 
Well, the climate change is supposed to cause more storms which can hit anybody. Dams and Aqueducts are early and cheap for protection from floods and droughts. Really only the coastal flooding requires a late game tech.

In my last game as Egypt, I had an amazing desert city filled with Nazca Lines, Petra, Sphinx and Mines. The yields on each tile were crazy good then a Cat-5 hurricane rolled in and completely wiped away everything. It was all gone, nothing but empty desert and none of my advanced technology could stop it!
 
For the most part, climate change is a minor annoyance.

You can easily plan around rising sea levels (or just don't build coastal cities), and you can mitigate the effects of flooding/droughts.

With that being said, sandstorms and hurricanes seem to be the big empire killers-- especially if you have your cities clustered together. I had a sandstorm completely destroy my empire as Mali. Wiped out at least 8 districts and killed a settler. Rage quit that game (well, that and the fact that I ran into a semi-gamebreaking bug)
 
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