Marla_Singer
United in diversity
I like this commentary, because Sid specifically wanted Civilization to be as far from wargames as possible. He even used squire tiles to distance from wargames of that era, which used hexes. It was Civ5 which bring wargame into Civilization and 1UpT combat was specifically inspired by games like Panzer General.
I don’t see the question as whether Civilization should be a war game, but rather how convenient the war aspect of the game should be. From what I understand, some players in 1UPT Civ games tend to avoid war, perhaps because it feels too tedious. Generally speaking, the square + stack system made moving units less restrictive, allowing players to focus more on other (maybe more interesting?) mechanics of the game without entirely avoiding the war part.
As a side note, I noticed in my professional experience that many people think they "don't like" doing something without necessarily identifying that is because they consider it tedious. Typically we had a website with a heavy database that had huge performance issues, people's feedback was that they "didn't like it", but the whole problem was that navigating in it was so slow that it was cumbersome. Once the website was made much faster they totally changed their mind.
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