Apologies gentlemen. I've been dilatory about reading and posting. While outstanding remarks have been made in the prior posts, I've been playing five turns.
Any and all criticism is hereby gleefully solicted. I think I've absorbed what's gone before and done well thus far. I'll wait for feedback before I finish. Note I did not read any of the posts after's clive's save before I did this. IIRC, there's some bonus thingy with getting a city above size 12. That's why we've got hospitals popping all over.
Pre-flight: Arabs are not industrialized. ROP + MA done in 11. Babs are all but broke. The witch has Fascism, Espionage to sell, we have Medicine, Corp to sell to her (as if). Changed builds pretty much across the board. We've hit the pop. growth limit in most of cities unless we build hospitals. We're now building few if any military units. Change builds in 50+ cities. Sorry if this is violation of etiquette. Also dial up police stations, courthouses, aqueducts as appropriate. Have ephiphany as I'm doing the MM on the cities - engineers add only to city improvements (engineers don't add anthing if we're building guns) and police only help with corruption. See previous posts, told y'all I'm slow. Wow, look at how fast I can build hospitals! Wake settler in Salient, go found Cape Cod. Wake settler at Sandy Beach, presumably did something useful, but my writing is illegible. Decrease science to 30%, steel in 8.
IBT - Abu takes Heliopolis. Babs get delusions of granduer, declare on Egypt. Upgrade 2 swords + MDI; bank is gone.
1. 1680 Found River Mountain. Make a Cav. Army with Anitta (thanks Sir Clive)
IBT - Abu and Cleo skirmish around Helipolis. Cleo's about as good with her military as Burnside was. Her navy is even worse. It sails to Moscow, waves to us and then sails away (like Guadalcanal, but she didn't unload) No bombardments, no landings, WTH. Complete some stuff. Please advise if you want me to edit & detail: to summarize, I'm still not building guns, rather, CH, AQ, SE, and factories.
2. 1685 increase research to 50% now we've got some cash. Steel in 4
IBT - Mongols lining up for suicide run at Carnage Coast. Arabian Navy bombs Buto then sails off. Complete builds. Still not building any military (reiterate: thanks Clive for the military setup)
3. 1690 3 art. @ River Mountain plinking Egyptian inf. 5 art. at Carnage Coast plinking Keshiks. Our elite inf. attacks something (poor note keeping), no GL Riverbend now building BM (Battlefield Medicine) not what you gutter minds were thinking. Walls done at Copan to give me that warm fuzzy feeling in case of attack.
IBT - Hattusas is back to a settler pump. It is not automatic - monitor every turn. Lots of hospitals finish; still not building military.
4. 1695 drop research to 30%, steel in 2. Ft. Indiantown Gap founded. Plinking at FIG.
IBT - Arabs attack Abydos. Cleo wants to talk. She's insulted if we ask for Fascism. Bye Bye CLeo. Start minimal military building after other builds complete. mostly inf.
5. 1700 Plinking at Carnage Coast. Try to sell Attila Charge of the Light Brigade, it is apparent he can't read without moving his lips. More plinking at FIG. Drop research to 20%, steel in 1. Whip a couple of SE, will try to get Wall Street at RB asap.
Feeling good so far even though I haven't taken any cities. Any advice?
@ Sir Clive - avatar looks good. Maybe make it transparent around the outside? Nice set up.

Really helped with getting the SoD up.