Clive1 - Monarch (Training ?) game

Bede said:
Trading for Currency was an excellent move.
I haven't been tracking this game as closely as I would like, but I agree wholeheartedly with this.

The most powerful improvement in the game is the marketplace.

Read that again, and no, I am not kidding.
 
Actually, if you want to read something again, I'll point you two posts above Scout's.

There is a lot of great info there, and all of it should be taken to heart. Bede is a master at empire management (and not so shabby on the war front either ;) ).

But don't get me wrong, currency is a very valuable tech. It lets you increase your revenue, while also being a lower priority for the AI. If you can get it at first, or even third, you generally get yourself some nice trading opps.
 
Roster check

Viper275 ==========<UP
MSTK-on deck
Admiral Kutzov
mtgfreak
Sir Clive
Bede
 
Thanks for posting the roster Bede. Unfortunatly I didn't get back until very late last night so didn't have achance to post.

Thanks a lot for pointing out all the elementary mistakes that I made - that's the reason I am playing this game so that I can improve !!

The reason that I had so many workers roading was beacuse when I inherited the game we were at war with India and my primary objective was to take Lahore and Delhi and I wnated to make sure they were roaded up so that I could get troops to the Indian area quickly.

Unfortunately the Russians capturing Lahore scuppered my plans big time and thing slightly fell to pieces after that :(


This advice from Bede looks really useful

We need to keep a tight focus on terrain development. Think food first, shields next. And don't mess with mountains and don't bother with hills unless there is a grassland handy giving at least three food. In the marshlands to the NE work the grasslands for food, then chop the forests for shields, but don't play in the jungles or the marshes until every scrap of grassland and plains is made productive.

- I have always tried to mine and road hills early on but I can see it is more useful to concentrate on plains and grassland (and forest chop which I very rarely do)
 
MSTK said:
NOTE I will not be able to play my next turn, because I ahve to start packing up for my vacation. See sig.

Revised roster

Viper275 ==========<UP
MSTK- on vacation 31 Jul - 19 Aug
Admiral Kutzov ====< ON DECK
mtgfreak - vacation until 3 Aug
Sir Clive
Bede

Have a good vacation MSTK :)

I think we'll see how it goes with 4 players for the next few days (5 when mtgfreak gets back) . If it starts to slow down a bit , maybe we will try to get a temporary reserve in seeing as MSTK will be gone for almost 3 weeks
 
I wouldn't worry too much.

If Viper and Admiral take it pretty slow, MTG may not even have to miss a turn. (stretching it I know)

Either way, you'll soon be running with a crew of five, which is generally considered a full complement for most SG's.
 
mtgfreak said:
umm you got that wrong

im actually on vacation from 7/31 to 8/13 or 14



Sorry I got it wrong mtgfreak :(
Hope this is right !

Revised roster

Viper275 ==========<UP
MSTK- on vacation 31 Jul - 19 Aug
Admiral Kutzov ====< ON DECK
mtgfreak - vacation 31 Jul - 13/14 Aug
Sir Clive
Bede
 
Sir Clive said:
- I have always tried to mine and road hills early on but I can see it is more useful to concentrate on plains and grassland (and forest chop which I very rarely do)

Where we are currently at in this game food is more important than gold, and gold more important than shields. Population is power, when the citizens can be productive.

To satisfy my curiosity and also learn a few things I am going to go back to a the save after the founding of Tarsus and play on from there, following the dotmap as layed out by scout. I will apply the principles of focus outlined above and then compare the state of the empire with the last save. Should be an interesting comparison.
 
Wow, that must be a load of curiousity Bede!

I know of at least 6 or 8 SG's you're in. Where do you find the time? I had to scale back to the 4-6 range, and even that turns into late nights at times...
 
SesnOfWthr said:
Wow, that must be a load of curiousity Bede!

I know of at least 6 or 8 SG's you're in. Where do you find the time? I had to scale back to the 4-6 range, and even that turns into late nights at times...

Curiousity killed the cat but satisfaction brought him back. :crazyeye:

And my schedule usually allows one round at night and another early the following morning. I'm a night owl and meadowlark kinda guy. Actually more of a woodcock....now that I think about it.
 
A rara avis no matter which way you slice it, huh?

I can usually play one, or maybe two, depending on the intensity of the game, per night.

Of course, most of my friends are still single, so most of the weekends are usually shot. :beer:
 
I played these turns, didn't get to read the newest posts (Bede's thought of replaying the game sounds very interesting!)

Turn 1-360 AD
Spice Jungle founded on and around spices, inbetween Delhi and Tyrana.
Turn 2-370 AD
Fairly uneventful.
Turn 3-380 AD
Founded Hubishna near Kolhapur and Chittagong, mostly marshes and grassland around it.
Turn 4-390 AD
Our galley near the Mayans is attacked by an Illinois barbarian and was almost destroyed.
Turn 5-400 AD
There is a yellow-green border that my galley sees, a barbarian attacks and the galley survived with 1 health point left.
Turn 6-410 AD
I meet the Mongols. We are up Currency and Monarchy and they have 3 gold. They refuse to pay GPT so I don't trade. I keep looking at other civs and eventually they begin to get techs like Monotheism and Feudalism. They don't trade.
Turn 7-420 AD
Emar is founded close to the Russian border. Possibly too close, but I think it's fine.
Turn 8-430 AD
Not too much happened this turn.
Turn 9-440 AD
Again, very little.
Turn 10-450 AD
Not much, but I accidently pressed enter at the end of the turn (habit) so it's 460 BC in the save but nothing was moved or anything. However, that was an incredibly eventful transfer in turns. First we get Monotheism because of the Great Library, then Feudalism because of the Great Library, then Engineering (since it didn't mention who we got it from, I'm assuming that it was from something else.) Japan is building Sun Tzu's Art of War.
Screenshot:
clive1460ad.jpg
 
@MSTK - I will assume that you will not have time to play before your vacation

Revised roster

Viper275 - Just played
MSTK- on vacation 31 Jul - 19 Aug
Admiral Kutzov - Up !!!
mtgfreak - vacation 31 Jul - 13/14 Aug
Sir Clive - On deck
Bede
 
I'm on vacation, can't play until late Saturday or early Sunday (EDT). I've been checking in, but don't have CSC on this computer. Skip me this turn.
 
I've just been looking at the save game.

We still seem in pretty good shape, but this is normally the stage of the
game where things start to go downhill for me.

I tend to play a peaceful game and now is normally the time I will be merrily
building Marketplaces , Libraries and Courthouses . Normally this ends up with me ending up with a very happy population who then end up deeply upset when I get attacked by the AI and don't have enough troops to defend adequately :)

I'm inclined to think that we should go to war with Japan at some stage in the next 15 or so turns.

I think we have a better military than them (as far as I am aware the military advisor's comment is meaningless since it includes workers in your military and we have 48 of those so we are bound to have more units than them ?).
They also have a lot of valuable grassland (all that bg around Tokyo + wheat + horses should make it an excellent city although maybe in the wrong position for a FP )

I think we should be able to take Izumo fairly quickly .We can get our 3MC straight there through the gap and then block the grassland tiles around Izumo which means that Jap units will have their movement impeded by the mountains. We should then be able to head for Tokyo to cut off their horses
so that even if we don't finish them off before they get to Chivalry we may still be able to prevent them from building any Samurai.

The main things I am not sure on are

a) The timing.
b) The units we will need to attack.

I nearly always only use cats / artillery at towns over the size of 6 and then send the rest of the troops in . However we have 26 swordsman, 16 spearman, 15 3MC, 10 warrior so I guess that should be enough ?

c) The balance between improvements and military in that time . I s it as simple as just pumping out military in towns with Barracks and improvements / workers in those without ?
 
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