Clive1 - Monarch (Training ?) game

Does Smolensk have a factory?

Admiral Kutzov mentioned coal plants, and that he rarely build them. Consider a single coal plant in your Hoover town to boost shield output... then sell it off when Hoover completes.
 
:rotfl:

I've never seen a 4-unit Crusader Army. :cooool:

You guys should play a friendly little Emperor game together. I think you're poised to smack the AI around pretty good in this one. :goodjob:
 
Got it.

May have turns up late tonight.

Are we expecting a billet doux from Cleo the brown eyed?
 
Bede said:
Are we expecting a billet doux from Cleo the brown eyed?

Might be nice to get her to have her on our side if we want to attack the
Mayans next with a chance of capturing their 3 wonders. However seeing as
Cleo is right on the Mayans doorstep and we are going to have to ship
troops over to hit them I can't see us grabbing all the wonder cities before Cleo does if we are both going for them :(

Any suggestions as to how we grab the Mayan wonder towns before Cleo gets them but keep Cleo on our side ?
 
Any suggestions as to how we grab the Mayan wonder towns before Cleo gets them but keep Cleo on our side ?

Not a single suggestion. But, to quote one of our mentors, "I have an idea" (duck and cover)

My paranoia gene indicated that Cleo was going (is going) to attack us. Let her. If she doesn't, provoke her. I spent my turns setting up the skirmishers (see mentors several posts back). Her invasion will be short and sweet. If Bede continues the rails and moves up the cavs., our counter attack should be merciless. Greenland should soon start to crank out the cavalry armies. Can anyone say "blitzkreig"? part 2 of the idea is to continue the culture war in Smolensk - I think the arabs have only one source of iron and it is right on our border. I suggest using our gold to continure whipping improvements at Smolensk until we take care of business (everyday) with Cleo. If we expand our border enough to get the iron we cut off the Arabs at the ankles. In any event, we will take it if Bede builds Pittsburgh where I inidcated. I see the war with Cleo as the survival of our empire - no quarter. Her extermination puts us on the border of the wonders in Maya/Mongol hands. part 3 - bring in attila against cleo to give all his UU's sonething to do.

billet doux
I know what you mean, but I have no french, translation por favor?

@ Bede please share your thinking on research. you going to keep on to RP then do Industry or something else?

Me so happy I can do screenies!!!:):):)
 
Admiral Kutzov said:
Not a single suggestion. But, to quote one of our mentors, "I have an idea" (duck and cover)

My paranoia gene indicated that Cleo was going (is going) to attack us. Let her. If she doesn't, provoke her. I spent my turns setting up the skirmishers (see mentors several posts back). Her invasion will be short and sweet. If Bede continues the rails and moves up the cavs., our counter attack should be merciless. Greenland should soon start to crank out the cavalry armies. Can anyone say "blitzkreig"? part 2 of the idea is to continue the culture war in Smolensk - I think the arabs have only one source of iron and it is right on our border. I suggest using our gold to continure whipping improvements at Smolensk until we take care of business (everyday) with Cleo. If we expand our border enough to get the iron we cut off the Arabs at the ankles. In any event, we will take it if Bede builds Pittsburgh where I inidcated. I see the war with Cleo as the survival of our empire - no quarter. Her extermination puts us on the border of the wonders in Maya/Mongol hands. part 3 - bring in attila against cleo to give all his UU's sonething to do.

Allons enfants de la Patrie
Le jour de gloire est arrivé !
Contre nous de la tyrannie
L'étendard sanglant est levé
Entendez-vous dans nos campagnes
Mugir ces féroces soldats?
Ils viennent jusque dans vos bras.
Égorger vos fils, vos compagnes!


Aux armes citoyens
Formez vos bataillons
Marchons, marchons
Qu'un sang impur
Abreuve nos sillons

En Anglais

I can see it now: Bede at the gates of Alexandria, carried on the broad shoulders of the Grenadiers of the joyous Grande Armee, all crying: Vive l'Empereur.


Admiral Kutzov said:
@ Bede please share your thinking on research. you going to keep on to RP then do Industry or something else?

Assumes stance of Eyegor the hunchback, servant to to Dr Frankensteen:
"Vat vould you like, master?"

(In the background can be heard the strains of "Beautiful Dreamer")

Stage direction: On the sea coast of Bohemia. Enter peasant, pursued by a bear.
 
My head is both bloody and bowed, thanks, Doc. Somewhere, over the rainbow, I will learn how to type without spellcheck.

Assumes stance of Eyegor the hunchback, servant to to Dr Frankensteen:
"Vat vould you like, master?"

(In the background can be heard the strains of "Beautiful Dreamer")

Stage direction: On the sea coast of Bohemia. Enter peasant, pursued by a bear.

Really, it was a serious question. BTW, there's a nice regional brewer nearby, Yuengling. Make's a tasty lager. Ever heard of it? :beer:
 
Admiral Kutzov said:
My head is both bloody and bowed, thanks, Doc. Somewhere, over the rainbow, I will learn how to type without spellcheck.



Really, it was a serious question. BTW, there's a nice regional brewer nearby, Yuengling. Make's a tasty lager. Ever heard of it? :beer:

Sorry, :joke: . It was a semi-serious response. So, really, what research path should I take?

Yuengling, indeed, zwei bier, bitte!

Do you know Schnell's? Have a beautiful brewery with atttached garden in central Minnesota and I can't remember the name of the town. It's on the Minnesota River, and it's German...spent a honeymoon night there with the first wife....
 
spent a honeymoon night there with the first wife....

How many does Mass. allow and why would you want more than one? :)

Back to game - took it as joke.

Think we gan get Franklin's Folly and then Industrialization while RB prebuilds. I like RP for the efficient workers, haven't really played with the engineers . If you want to draft, by all means go for Nationalism.

Haven't heard of Schell's (something to do with moving fast?). Know what the '33' on the Rolling Rock bottle stands for?
 
Think we gan get Franklin's Folly and then Industrialization while RB prebuilds

What is RB?

I still think you can wait on RP. You won't need the infantry for a while yet. If you want the specialists, you could sneak Nat in there, but I still think you have to go for ToE.

@AK - Very appropriate name for that city. :)

Know what the '33' on the Rolling Rock bottle stands for?

I have heard many theories on this - what's yours?
 
Here is my thoughts:

We can research down the path to SciMeth in about 20 turns. RB will have enough shields in the bin for Hoovers in 34 and Greenland can have shields for ToE in 34 also. That is without factories. So should I try for the exacta, or do eomthing completely different and research Industrialization and Nationalism for the cash flow and productivity boosts.

In any case we are going to have to get Cleo into the IA so we have somebody to research stuff for us. It really gripes me that I am paying full retail for everything :)

If I wanted to be really generous I could gift Hammi into the IA, and hope he gets either Medicine or Nationalism as his freebie?

What do you think?

For right now I am going to concentrate on getting our workers into rail efficient gangs of six (nationals) or twelve (slaves) so we can really get the milnet up and running. Also I sold maps to people for some cash and spent down the hoard rushing some improvements and then hired a bunch of tax guys to get the treasury built back up. And swapped the Newton's U build to Greenland. At 400 shields for an army the MilAcad can wait for factories and Greenland has higher commerce than Kanesh.

I won't commit to a research/prebuild plan until I get a second, third or fourth opinion. For now research is shut off.
 
*light goes on* Ahhh, RB is the town. :rolleyes:

I already made my thoughts clear, but a warning: While the exacta will offer ubersatisfaction, You need to make sure Greenland comes up in the queue before RB, if you decide to go that route. Otherwise you waste some shields (and a turn)
 
I have heard many theories on this - what's yours?

It has been years since my thesis on this subject, but IIRC, 1933 is the year prohibition was recinded in the US. Also, there are 33 words in the slogan on the bottle "From the glass lined tanks of old Latrobe (or something to that effect), we tender this premium ...(it gets fuzzy from here on)" Finally, there are 33 glass lined tanks in Latrobe.

RB is Riverbend.

I tried to leave options open for next player. @ egor - go fetch me a brain. and I really do want to know what why you would want more than one wife? The one I have is enough. :)
 
xposts on above.

For right now I am going to concentrate on getting our workers into rail efficient gangs of six (nationals) or twelve (slaves) so we can really get the milnet up and running. Also I sold maps to people for some cash and spent down the hoard rushing some improvements and then hired a bunch of tax guys to get the treasury built back up. And swapped the Newton's U build to Greenland. At 400 shields for an army the MilAcad can wait for factories and Greenland has higher commerce than Kanesh

I knew the rail gangs weren't optimal, but assumed you would straighten 'em out. I only had a few turns to run after Steam. Can you post a save? I'd be worried about Cleo getting ToG at this point. Interested to know what you spent the hoard on. Also would like to see where you put IRS. No criticism, just curious.
 
IIRC, Cleo already has ToG but Newton's is due in 4 at Greenland.

Tax guys went everywhere citizens were working shield heavy terrain lost to waste, and in any town that was real food heavy, e.g. 26, 28, 30, 32fpt.

Hoard went to commmercial and scientific improvements, courthouses, markets, banks, libraries, saw no need to spend on military upgrades as our income is over 750gpt right now and will soon grow to 1000 and knight to cav upgrades are pretty cheap. With our city count and the rate at which the towns are growing we don't need to worry about paying for military upkeep.

Just switched computers (serial monogamist) so can't post a save.
 
What's wrong with this picture?

Clive1_1400_01.jpg


For everything there is a season.....

The Mongol decided that the swordsman on Two-Tile Island needed a promotion so he tried to extort maps and money...so I suggested he return to the steppes and think about it. He didn't, but declared war instead.

Signed up Egypt as an ally, got a ticket to ride and threw in Magnetism for everything she had in her treasury. Immediately started the armies and a cavalry herd across Egypt to the Mayan towns under Mongol control. Upon arrival immediatley razed a small town and captured Tikal. The Mayans were very happy to see us and there is no resistance. Razing the first town was a tactical error as holding the town would heve ensured access to the Mayan lands, but, hey, you can't think of everything.

Clive1_1400Landbridge_01.jpg


There are two armies and some cavlary on the way to Chichen Itza and some foot soldiers on the coast west of it and a third army waiting for the choke to clear. Take the little town on the coast if you can but go ahead and raze as I think it is Mongol and there is a settler in a galleon offshore.

It was fun watching the Egyptian knights and Mogol Keshiks face off in the gap. Keshiks are a nasty unit, 2.2.2 ATAR, so they can come out of nowhere really fast and really hurt.

I think our objectives for the war should be limited to taking and holding the former Maya capitol (Pyramids in Chichen) and then sending the rest of the Mongol land back to the Jurassic. Adding the Mongols to our empire right now wouldn't add much to our capabilities and would drive corruption through the roof. It is already 1/3 of our total income, so every city added would help unit costs (now less than 5%) but would add significantly to the city maintenance burden. Just turn the armies and cavalry loose in the Mongol land and pillage everthing in sight. With the forces we have we should be able to pillage about 30 tiles per turn. Six cavalry and an army in a stack. Pillage with the army, move 1 and pillage again. The cavalry pillage the tiles surrounding the army, then move back into its protective umbrella. Kill Keshiks in the open with Elites hoping for leaders.

In other news we got Newton's in Greenland and the beaker count jumped enough to take two full turns out of the acquisition time to Medicine. I gave up on the math needed to pull off the exacta of ToE and Hoover's same turn. Hoover's wouldn't be of much value till we get factories up anyway. I think the best approach is nail ToE using the pre-build at Riverbend, take AT and Elec, and start Hoover at Riverbend, while researching Industrialization and building factories everywhere with more than 10 net spt. We won't need much in the way of additional military to prosecute the Mongol war other than galleons to provide ferry service.

Clive1_1400Domestic_Advisor_01.jpg


I would continue selling Cleo technology as we research it hoping she will research something else, but I think the strategy has backfired, as she has no spare gpt. If we acquire a new luxury sell it on to her and hope she gets her people more productive. Given the fact that she is and has been embroiled in warfare as a Democracy her citiaens are really war weary and I'm betting that she is making tracks towards a Fascist putsch, if so, good as she will research Nationalism for us.

Workers have been formed up into gangs of six or twelve, mostly. The milnet is complete to Dacca. I did not build Pittsburg in the far north as its location stinks and we woudn't build the Iron Works up there until after the world is ours.

Keep the workers together in one turn railing stacks and start railing around the core cities, hitting the two shield tiles first, then the hills, then the mountains, keeping the irrigated tiles and the one shield tiles for last. IIRC it takes 18 native workers to rail a mountain in one. Once all the improved terrain is railed send the gangs into the marshes and jungles. I always road those tiles before clearing as it makes it easy to add workers to the job as it proceeds.

There is not much useful left to build in our most productive cities unless you want to build cathedrals as a precursor for factories. So, build a worker and lay some more rails.

The cities need managing as the addition of rails has changed output. We have 85!!! I started on it but didn't finish.

Over to you viper...
 
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