Clive1 - Monarch (Training ?) game

@Adm,

you must be a NooYawka. .45 and 9mm indeed! I prefer the O/U 12ga. meself and shoot 'em flying.
 
Actually, have a 16 ga. pump I inherited from an uncle that I like the best. Pulled the plug and have lots of fun shooting wild clay pidgeons (they get pretty agressive too). Try one state south of NY.
 
@Adm
Pennsylvania, eh?

Back in my farm days my Sunday recreation was a neighborhood pigeon shoot. Had the perfect set-up for it. Those pigeons are hard, but dumb, so you always had several chances.

Onto the game: Buy the Mongol off. Won't cost anything but pay him a little gpt to keep his interest up. Leave the choke open and let Attila play whack an Egyptian there. It's a lot of fun. Get the knight army over to the Egyptian rubber plantation at El-Amarna and pillage that, then park on the hill next to it.

If you feel like it you could do some leaderfishing with the elite cavs at Ft Indiantowngap against the Mongol Keshiks before making peace.

Oof, Attila sure got a lot of troops out there once he made nice with Cleo, so on second thought using those Keshiks as leader bait was not one of my better ideas.


Spend some cash on rushing culture (libraries, temples, cathedrals) in the towns in Egyptian territory. You might get a flip out of Heliopolis.
 
Onto the game: Buy the Mongol off. Won't cost anything but pay him a little gpt to keep his interest up. Leave the choke open and let Attila play whack an Egyptian there. It's a lot of fun.
You got that right to quote LS.

IBT - Peace with Attila even + we gits his world map. whoopee!. MA with Attila v. Cleo (we give 14gpt) steel done, start combustion, due in 8

1705 - notice that cleo has finally landed troops near some illegible city. Kill her inf with 3 of ours. elite cav. attacks near abdus, get GL. Whip SE in 3 cities. Abdyos razed.

IBT - Mongols having a CF (send PM if you need translation - against the rules)

1710 switch Riverbend to Wall Street, due in 1. Whip kulture in egpt border cities.

IBT - RB -> BM

1715 rush BM in Riverbend wih GL. We have plenty of elites, confidence we'll get more

IBT - Mongols want to talk. Attila wants to babble. He has new trick, he can walk and talk at the same time. exchange WM because he wants to. Attila's tactical brillance is almost as great as Cleo's. Lots of running in circles. Babs & Cleo sign peace.

1720 movin stuff

IBT Mongols continue random movement

1725 drop research to 70%. combustiion in 5

Military gains were minimal. Bede has a huge SoD to play with. I tried to follow the directives in his last post. We'll see if we get another rant. Domestically, we again have growing cities but we're not constructing much military. There's a prep for an invasion force near the capital, forget city name. Bede will find it.

@ BEde - learning curve didn't really kick in until after post 500 or so. Thanks for putting up with us.

OT - I'm playing a small world epic game with 5 AI on Emperor. I'm supposed to be behind in score until around 10ad right?
 
Edit: delete fumble-fingered post
 
Swirls cloak and shows :devil2: grin.

Hehehe....got it.

Swirls cloak again and flits away with the erratic flight of a mudbat. :devil2:
 
Swirls cloak again and flits away with the erratic flight of a mudbat.

ya know, I'm starting to think you're almost as deranged as I am. :) What is a mudbat?

EDIT: Can I shoot it with a 16ga.?
 
Admiral Kutzov said:
ya know, I'm starting to think you're almost as deranged as I am. :) What is a mudbat?

EDIT: Can I shoot it with a 16ga.?

mudbat=timberdoodle=woodcock=primo 16ga. target

Swing fast, use an open choke, fill the air with lead.
 
Admiral Kutzov said:
OT - fatherly pride - my 10 yr old is now reading the CIVIII manual because I told him he had to before he could play. he's not ready for SG's yet. :)
@Team: How long do y'all think it's gonna be until Adm Kutzov gets a note challenging him to a PBEM from a Lt_Cdr_Kutsov? :mischief:
 
MSTK said:
Okay, posting Got-It.

So, what's the plan?

Patience, bro. Two turns to go and you can finsh off Cleo.
 
Admiral Kutzov said:
OT - I'm playing a small world epic game with 5 AI on Emperor. I'm supposed to be behind in score until around 10ad right?
I'm trying one, too. On score, I was always okay because of territory. Get a settler factory set up and build a lot of cities, you should beat the AI in score. The major turning point for me is when you meet the 2nd-3rd AI. Buy a tech from them that another AI doesn't have, trade that for a tech that the first AI had and the most recently met one didn't, and keep going until you're ahead. Also, on Emperor, the techs are getting pretty expensive for the human player so I have the tech slider fairly low most of the time and trade/steal. Also, what map is this? Archipelago as a civ that's good for these transfers (like Iroquois or the Dutch) makes it a lot easier.
 
As the Irascible Bede reviewed the actions and achievements of his predecessors he grew less so. All was in order at the front. The cities were producing well but still needed some rearrangement to achieve sustainable levels of production and population. There was much work left to be done on the lands in the west and north as well.


After Action Report:

The glorious Hittite armies continued the inexorable march across Egpyt commenced by the illustrious Sir Clive and Admiral Kutzov. There were no troops lost as the artillery, cavalry and infantry combined their efforts.

The agreements with the Arabs and Mongols maintained their force and both nations wasted their mounted troops attacking cities defended by infantry. The Mongols finally got riflemen but it was educational watching the arrow slinging Keshiks destroy themselves against the Witch's infantry. The Arabs captured one town after losing fourteen cavalry and the Mongols captured another with the loss of twelve Keshiks. In each case the town had no more than three defenders. The Arabs captured the Egyptian capitol at Elephantine but it cost them twenty cavalry charges and they lost nineteen of those as the Egyptian infantry received battlefield promotions. There were seven defenders in Elephantine. While the Mongols and Arabs hurled themselves against the well defended walls of five Egyptian towns the Hittites kept pushing thier borders forward, capturing two towns and building eight in the Egyptian lands. The Hittite army gained one battlefield general.

On the homefront the Hittites trained trained thrity-seven infantry men, learned how to fly and trained three air crews, built a cruiser for the navy and the Military Academy at Greenland trained another general yet to be blooded.

The population of the Hittite kingdom grew increasingly honest, hardworking and wealthy. Income grew 10%, theft decreased by 7%. The realm's labor force concentrated on finishing irrigation and wetland clearing projects. (It takes nineteen native laborers to road, clear and then irrigate a jungle field. Five go in to build a road, then, when the road completes move another twelve in to clear, then 2 more to irrigate and another three to railroad if needed.) Most of the cities in the core have reached maximum sustainable size and are currently organized for maximum productivity. Pollution is an increasing problem as the cities grew and factories went into production. It takes six native workers (double that for slaves) to clear a polluted area.

On the war front the armies are organizing to attack the Egyptian capital in the fara east and at the small town of Buto. Block access to the city before shelling the defenders as you don't want the Arabs and Mongols to take advantage of the wounded defenders and capture the city. The sir force is small (three planes) but there are more in queue. Shell the defenders first with artillery, flight the bombers to kill the cripples, then attack with the infantry, cavlary, or knight armies. Keep an artillery barrage in reserve should the first wave of attackers fail and the defenders promote.

Let the Mongols or Arabs take the last town unless the aliiances have ended. While they are busy wasting their military taking the last city build towns in a CxxxC pattern to claim maximum territory at minimal expense. Towns bordering areas held by the Mongols or Arabs should have culture cash rushed (rush a worker first, then change the build to library and buy it).

We are well into the mopping up phase with the Egyptians and should begin to think about the Arabs. Mongols and Babs don't count.

There is a settler in waiting behind the army vanguard. Settle on the spot as it should claim the Egyptian rubber and keep it out of the hands of the Arabs.

The Front at Giza:

CLive1_1760Giza.jpg


The Front at Buto

CLive1_1760Buto.jpg


There is an airfield at Manchester near Buto and another near Asyut in the east. Rebase the bombers at the fields rather than the towns.

Tutorial on city management to follow.
 
Bede said:
On the homefront the Hittites trained trained thrity-seven infantry men, learned how to fly and trained three air crews, built a cruiser for the navy and the Military Academy at Greenland trained another general yet to be blooded.

The population of the Hittite kingdom grew increasingly honest, hardworking and wealthy. Income grew 10%, theft decreased by 7%.
Tutorial on city management to follow.

Wow - that is very impressive Bede !! I am going to have to goi and look at the save in detail .

Looking forward to the tutorial ( I think my brain is already full but I will try to make some room to absorb the new knowledge )
 
Scranton? :lol: Naming towns for minor league affiliates?

Looking forward to the tutorial (use lots of small words and type slowly) :bounce:

Please master, may we have some tanks soon? :spear:

EDIT: I looked at the save and of course there are questions: :hmm:

Scientists at Silk Forests?
Wealth at Kagoshima?
Spice Jungle has lots of extra food and is making PS?
Clown at Karatepe?
Temple at Auckland?
Airbases?
Sleeping artillery at Yalburt?

Not sure the SoDs are large enough to take :egypt: :rolleyes:

Way to pick up the pieces :goodjob:
 
Admiral Kutzov said:
Scranton? :lol: Naming towns for minor league affiliates?

Next round it is going to be Cape League towns.

Admiral Kutzov said:
Looking forward to the tutorial (use lots of small words and type slowly)

Slow typing I can promise. I don't know any small words, they all, even the shortest, carry much weight...the result of pachydermous thought.

Admiral Kutzov said:
Please master, may we have some tanks soon?

So now you're Oliver Twist. Search the forum for Bede01 if you want to see all the toys in action. I think the only ones we missed were Aegis cruisers, nukes, and SDI. Took the last big city with an Ancient Cavalry army from the Statue of Zeus, first wonder built in Rome (that project had a three shield overrrun).

Admiral Kutzov said:
EDIT: I looked at the save and of course there are questions:
(Bede's comments in red)

Scientists at Silk Forests?

[IOops, :wallbash:, Missed one. I was dinking around with scientists [/I]]

Wealth at Kagoshima?

Ran out of ideas on what to build and didn't have enough shields to do anything really useful

Spice Jungle has lots of extra food and is making PS?

More filler, 'til I could figure out what to do with the city.

Clown at Karatepe?

:wallbash:, Abu sent him.. :mischief:

Temple at Auckland?

Meant for culture pressure against the Arabs, but then I built another town closer. Check out Ankka01 for a domination game won without ever forcibly taking any cities.

Airbases?
On the frontlines only In villages I would rather put my airplanes in bases and load defenders there. personal preference, some don't care for them

Sleeping artillery at Yalburt?

Egyptian galleons off the coast until sunk by Arabs and our cruiser.

Admiral Kutzov said:
Not sure the SoDs are large enough to take :egypt: :rolleyes:

Oliver Twist, again...."Please sir, I wnat some more", greedy little beggars :mischief:

Admiral Kutzov said:
Way to pick up the pieces :goodjob:

Age and treachery will win out over youth and skill every time...thanks for the kudos,
 
@MSTK: there is no shame in requesting a skip. MIA/AWOL is annoying, those requesting skips/swaps get forbearance.

@AdmiralK - I think we'll let you play with tanks...since there aren't any Bangalore Torpedos in Civ. :p
 
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