Coal and Hydro Plants

Citizens destroying nuke plants . How dumb can it get.
Well, unhappy people are always complaining that it's "Just too crowded." Opening up a nuke plant would certainly reduce that crowding.
 
I suppose thats right. They don't think of the consequences before they do something.
 
MAS said:
not the first turn it goes into a disorder, so you can always fix it.

I've had experience with nuclear plant meltdowns. I've learned the hard way, even if you fix the disorder on the next turn you can still have a meltdown, since this chance is checked before your city comes technically comes out of disorder. The only certain way to prevent a meltdown once a city with a nuclear plant goes into disorder is to sell the nuclear plant before the next turn. A meltdown always pollutes the nine tiles adjacent to the city and if it does not have an airport or harbor cuts it off from all resources and is a big headache to fix. If I capture a city from an ai with a nuclear plant I sell it asap, but I suppose having the governor manage moods might work as well.
 
since this chance is checked before your city comes technically comes out of disorder.

hmm, interesting.... But we are talking about a 3% chance, and even then, a good player will only have disorders happen if an other civ causes unhappiness on his turn (by causing WW, or by breaking a trade for a lux resource, and even the WW can be controlled by a good player, so that only leaves breaking the trade route)

but again, by the time you can build a nuke plant, this will rarely happen.

Also, the damage might be a annoying, but its still almost nothing. You should have enough workers at hand by then, and everything railed, to fix it in 3 turns turn. (1 turn to move on the them on the unroaded tiles, 1 turn to road/rr/iri/mine, and 1 turn to clean.

If you really fear a meltdown, and you enough cash, you could indeed opt to sell the plant when a disorder happens, then rush-buy a new one the next turn. All you lose is a bit of production for one turn, and you have to restart the unit you where building.
But if you where building a wonder, restarting it might not be a good idea, you may be be better of then, to do the cleaning process described above.
 
@MAS: You are correct, it is just a minor annoyance. What I said above about cutting off resources is wrong, since roads or rails remain after a meltdown. IIRC a nuclear missile cuts the roads as well. I was just pointining out that one cannot rely 100% on fixing disorder to prevent a meltdown, a small chance remains on the immediate turn after. Fear of meltdown should not prevent anyone from building nuclear plants, imo.
 
If I get a lot of unhappy citizens complaining that it's 'too crowded' I sooner or later lose patience and just starve the cities down. There, now it's less crowded. Are you satisfied?
 
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