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Coastal Fortress

Discussion in 'Civ3 - Strategy & Tips' started by MysteryX, Feb 17, 2011.

  1. Theov

    Theov Chieftain

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    I think the courthouse in the capital is the best description.
    I you really need to; buy a cannon for those 40 shields and place it on the coastline.
     
  2. agonistes

    agonistes wants his subs under ice!

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    I've often wondered about coastal fortresses myself. I haven't built one in years. I believe that last time I built one, it was destroyed when an enemy ship went near it, someone launched a shot, and that was it: fortress was gone. Since then I figured it wasn't worth building them, whether it was a bug or not.

    Now I know. And knowing is half the battle.;)

    I tend to keep alot of artillery in my coastal cities, then when I get bombers I keep a few fighters (for 'radar') and bombers in cities that are getting bothered by enemy naval bombardments. The attrition is excellent. I tend to only use navies to protect allies or move troops for an initial intercontinental assault.
     
  3. timerover51

    timerover51 Chieftain

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    One option to make the coastal fortress more valuable and effect it to both use it to boost your production from the water tiles, and also have it autoproduce a cannon every 10 to 20 turns or so.
     
  4. agonistes

    agonistes wants his subs under ice!

    Joined:
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    I tend to play with harbors, commercial docks, and offshore platforms all giving a +1 to food/shields/commerce.

    The cannon idea I like. But I think I would make a new artillery unit that is unable to move. But wouldn't the fortress still have a chance of being destroyed? Is there a way to turn that off?
     

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