Cold War Project

Ok Darius, propose a name for the barbarian civ :rolleyes:

Sorry guys, but i won´t modify my list...

1) USA /Israel/South Korea/Taiwan/Panama/ Phillipines? / Japan?
2) USSR /Warsaw Pact/Cuba/Yugoslavia
3) China /North Korea/North Vietnam
4) NATO
5) Arab League /Iran

6) Latin America
7) SEATO or Commonwealth
8) UN

From 1 to 5 there won´t be further changes. ok?

6) 7) and 8): you can give me your proposals for different combinations...
 
How about just "unaligned"? I mean, the U.S. and USSR were members of the UN, so I don't get it.
 
Ok. unalligned
What about civs 6) 7) and 8)? names and countries that will be part of them?
 
IMO just how you put it; SEATO, Latin America, and Unaligned. :)
 
If this were single-player, I would have encouraged NATO and US to be together. But since this is multi-player, it is an excellent choice to keep them seperate. The two Civ's will have to work closely together, but not be on the same wavelength, the same was what really happens in US relation to the rest of NATO.

Your list seems good, it's good to include the staunch US allies like Japan, S. Korea, Israel as actually being in the US.

For space race, the reward could be a satellite unit. They would have the power of incredibly long flight duration, and perhaps a very high movement factor as well so they can overfly territory quickly with little fear of having them actually be shot down. And if you want to get super-advanced, perhaps a space weapon Satelite that has an attack value as well. BOOM!!!!
 
For space race, the reward could be a satellite unit. They would have the power of incredibly long flight duration, and perhaps a very high movement factor as well so they can overfly territory quickly with little fear of having them actually be shot down. And if you want to get super-advanced, perhaps a space weapon Satelite that has an attack value as well. BOOM!!!!
Excellent idea Pinkygen!!! I love it :goodjob: :goodjob: :goodjob:
How many turns without return home would you propose? and what about movement factor?
 
Mmm... what about countries like Spain, India, Switzerland and Sweden?
I feel that they don´t deserve to be included in a Barbarian civ.
What about changing Latin American tribe to an expanded Neutral civ?
 
i suppose whether SEATO or the Commonwealth is better depends on the map,because as far as I can make out the actual SEA part of it could be crushed relativley easily by China due its small size/fractured nature,so what you end up with is Australia and Indonesia(I think you said you'd include them)

However if the SEA part actually have a chance against China they might be worth including
 
Originally posted by academia

Excellent idea Pinkygen!!! I love it :goodjob: :goodjob: :goodjob:
How many turns without return home would you propose? and what about movement factor?

I don't know how big your map is, nor how many turns a unit can stay in the air. In a perfect world, I would give it the ability to go around the entire map without stopping. At the very least, it should be able to overfly the largest country (USSR) without having to refuel.

As for movement, it should also be set high. In a perfect world, it should have the ability to overfly the largest country (USSR) in one turn, otherwise the Soviet's could shoot down. If you can't get that movement out of it, then I suggest giving the satelite a very high defensive value so that it would be hard to kill. Of course, there are weapons that can take out satelites, so you can decide how strong to make it's defensive value.

The space weapon satelite, if you want it, would be similiar in range. I think it's speed should be slower, but it should have a very high attack value so it can destroy whatever it attacks (perhaps by shooting evil lazer of doom down upon it, :mwaha: )

It would be interesting to see how a satelite plays out in a multi-player game. Would it be considered an act of war to fly a satelite over enemy territory, or should it be accepted as part of the reality? The issue of sattelites and airspace is something the countries in the 1960's had to deal with as well.

As for countries like Spain, Sweden and so on. I don't feel bad leaving them as barbarian, as diplomatically they did not have much affect. It's trickier where India should go though.

Perhaps instead of having SEATO, have the nations in Asia be one civ. For countries like New Zealand and Australia, either attatch them to the US or to NATO. I know technically they were not NATO members, but this whole thing is an issue of gameplay versus realism, and this would be a sacrifice for gameplay.
 
India would either be neutral or pro-Soviet. India was more in the influence of the USSR, and would create balance between them and Pakistan, a U.S. ally.
 
I was also thinking you could set the satellite with an extremely high defense to demonstrate how they could not be shot down without the right technology. For instance, it'd be unrealistic to have MiG-15's shooting satellites down.
 
Sattelites would have to have a range of one. If they are able to end their turns over 'enemy' territory, they could be used to block roads, railroads, harbours, etc, and this would be a real pain in the neck, especially if the satellite was all but invincible.
 
There were more Pro-Soviet. Egypt and Syria were Pro-Soviet, they might be betterthere than in the Arab League. Cambodia was also pro-Soviet and there were a few others.
 
Insane Badger:
I decide to include SEATO. Yes, they have a chance against China
;)

PinkyGen and Case:
Maximum movement is 42, and the range is 99. I think Case is right, if i give the missiles unlimited range, they will be used to block roads and other structures.
So, I decided to give them movement: 40 and range: 2
They have one turn to explore enemy territory and the other to return to their base.
Low defense too. Otherwise, they will be invincible. Sorry Darius, but it seems that a Mig-21 will be able to shoot it down :D

It would be interesting to see how a satelite plays out in a multi-player game. Would it be considered an act of war to fly a satelite over enemy territory, or should it be accepted as part of the reality? The issue of sattelites and airspace is something the countries in the 1960's had to deal with as well.
That depends on the players. No house rules.

EmuGod:
I won´t create pro-soviet and pro-western tribes.
 
This is my final decision regarding tribes.
Some people may disagree... but remember that I won´t be able to satisfy everyone; ok?
I assure you that I took into account your suggestions; I just need to end this topic and go on with the game :)

Final List:
1) USA /Israel/South Korea/Taiwan/Panama/Japan
2) USSR /Warsaw Pact/Cuba/Yugoslavia
3) China /North Korea/North Vietnam
4) NATO
5) Arab League /Iran
6) SEATO + Indonesia
7) Neutral civ (Latin America + Spain + Sweden + SouthAfrica + India)
8) Unalligned (African countries)

1) to 6) all playable civs.
7) AI or maybe human.
8) AI

Edit:
No! Wait a minute. I´ve been searching info about India... they have developed their own tanks, missiles, aircrafts. Well, they also have nuke weapons.
India 7) slot!!!!

7) India
8) Unalligned (african countries + latinamerica + spain + sweden)

FINAL DECISION!!!! :D (I hope so... :rolleyes: )
 
No House rules good, let the players decide for themselves what the legal status of satelites over territory is? Just like what they really had to do in the 1960's.
 
No House rules good, let the players decide for themselves what the legal status of satelites over territory is? Just like what they really had to do in the 1960's.
:D That´s the idea :cool:
 
How about electro-magneitc pulse satellites? They could conduct industrial sabotage on cities, because the sheer shockwave of the pulse would not only disable all electrical equipment, but also tear apart structures. Anyone remember the Goldeneye Petya satellite used on Severnaya?
 
In a movie. ;) People fly in movies too.
 
Well, they are true Cold War weapons if I recall correctly.
 
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