Colonial Taxes?

ShakaKhan

King
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Jan 5, 2015
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Note: I am aware of the way this game differentiates a "continent" from a "landmass," and this distinction is not the source of the inconsistency I'm encountering.

I imagine most of you that play on predominantly single landmass games don't really think much of this economic policy card, and for the same reason I have in the past: when you unlock it, you take a quick look at the continents lens, and find that once again the vast majority of your developed cities (including obviously the capital) are on the same landmass as the capital. There are only a few cities that happen to be planted in a different colored tile under this lens and they all happen to be newer cities that aren't that developed and aren't generating that much gold. Further, if you're like me, you also note that a good number of your cities are just on the wrong side of this line and you wished you had the foresight to check this lens before hastily plopping down that city. You realize that this colonial taxes card would be incredible if you had that perfect start where your capital is in one corner of the map, which happens to be considered one continent and the entire rest of the map is therefore considered another "continent." (i.e. the very tip of Portugal, maybe Lisbon, is considered "Europe" and the entire rest of Eurasia is considered "Asia.) Aside from getting the most out of the Colonial Taxes card, this would also be the optimum map for Spain to play.

But one game I had an extra card slot and nothing that pressing to put into it, so I checked the lens to find that 4 out of my 20 cities were on a different continent, and figured I'd try it out. Now the effect of the card is defined as "+25% gold in cities not on your original capital's continent" but there seems to be an error here. When I activated the card, and made no other changes that would affect my GPT, my economy skyrocketed. It went up about 150 GPT. This makes no sense as the four cities that were on a different continent were only making a few random GPT from tiles, a minor amount from triangular trade, and one of the cities had completed a commercial hub.

That was three games ago. Ever since, I've been activating this card in each game, it usually is more profitable than the card that doubles commercial hub adjacency so I've been using that instead (or in conjunction with) and each time it has a massive impact on my economy even though each time there's very little gold being generating from cities that are technically on a different continent. This last game there were NO CITIES that qualified as being on another continent and my GPT still went up 125 GPT. How exactly does this card work? Because it doesn't work the way it says it should.
 
@ShakaKhan I can confirm that the card is incorrect... it should read 35% or they did a modifier typo
I placed the card in and it states on the city screen it gives 35% ... and calculating it gives 35%
So this 35% is applied at the city level after other modifiers so any adjacency or building increases also get the 35%
I remove the card and the 35% is gone. Any cities on my home continent give 0% from modifiers.

... rather a powerful card... looks like you would get 35% extra from Great Zimbabwe

upload_2017-8-4_18-33-58.png
 
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Thanks. Were those results only from cities that are on a different continent? I don't think I have any saves of that one game, but I double and triple checked that not a single city was placed on a tile that was a different continent than my capital, and enacting the card still increased my GPT. Maybe if a city is placed on a tile that is the same continent as the capital but contains some territory that is on a different continent, that territory gets the bonus? Or maybe if a city contains some territory on two different continents it automatically counts for the bonus?

Also, perhaps the extra 10% you're noticing (you showed 35% instead of 25%) has to do with the extra 10% bonus to non-food yields that you get when your amenities (or was it housing...) is 2 over the population requirement?
 
@ShakaKhan

None of my home continent cities increased their gold output with the card, every foreign city did, I checked.

My gold output before the card was something like 215 and after was 253 so not a huge jump and was not late game

The amenities bonus of 10% is for 3 over and in my screenshot above it shows as 5% in a separate line. This 5-10% for amenities does not include the 35% for this card.

Playing England a lot I know all about continents and know the entire city is deemed on a different continent if the city tile is. ... as an aside the target tile in an attack is used for the continent for continental combat bonuses.

My check was done by trying it twice, both times I loaded a save, checked the gold in cities on and off continent, activated the card, checked, then removed the card and checked.

I have vanilla with no mods and all the DLC's are you sure you have no mods?
It looks like you have spotted an inconsistency due to a mods odd behaviour.
 
I never had any problems with this card, but I admit I don't check the reports section carefully. I just want to say it's a great card to use when going the full world conquest route and you have trouble getting international trade routes. I switch to it when I can no longer effectively use ecommerce and market economy.
 
The bonus is set to 35% in policies.xml vs. 25% in the policy's description:
<Row><ModifierId>COLONIALTAXES_FOREIGNGOLD</ModifierId><Name>YieldType</Name><Value>YIELD_GOLD</Value></Row>
<Row><ModifierId>COLONIALTAXES_FOREIGNGOLD</ModifierId><Name>Amount</Name><Value>35</Value></Row>
No matter which amount is intended, clearly one of them is wrong.
 
No mods, and the only DLC I have is the Aztec package that came with the game.

The only thing I can think of then is when you change cards your gold shows a lot lower so it looks like it jumps a lot after the policies have been applied.

You can always drop in a save if this is not the case.
 
The only thing I can think of then is when you change cards your gold shows a lot lower so it looks like it jumps a lot after the policies have been applied.

You can always drop in a save if this is not the case.

Actually when you change policies your gold shown is your gold output without any policy included. So all policies grant you 100+ GPT is very reasonable.

But I've been using Colonial Taxes for a long time. It is surprising that there're still people don't know the strength of this card.
 
The only thing I can think of then is when you change cards your gold shows a lot lower so it looks like it jumps a lot after the policies have been applied.
That's probably it. I was most likely also running commercial hub adjacency and triangular trade at the time. Can't really dig up a save file because I'm not sure which game it was.
 
Yeah that card is insanely good if you have the chance to spawn near the "border" of two continentd and get to settle or conquer z lot of cities on a different continent that your capital. Set all foreign cities to gold focus, set internztional trades routes from those same cities, pick the card and reap profit big time.

Had the opportunity to do this a few times and those games were my biggest gold output ever.
 
Definitely giving this one a shot at the next opportunity. Coastal settlements on other continents must swim in gold.
 
You're the one I learned the Comm Hub/City Center/Harbor trick from, LOL. I can usually get between 3-6 adjacency on both the Commerce Hub and the Harbor. Just one of the double adjacency cards for those districts give plenty of gold, and once you unlock Economic Union you'll never even need to think about money again. I suppose the real question is where the break even point between Colonial Taxes and one of the double adjacency cards would be because running both seems like overkill.
 
because running both seems like overkill.
I once did a thread querying when did you consider you had too much gold, the answer from practically everyone was never. The question does arise when you have a competing card like meritocracy.
 
That's what I mean; in vacuum more gold is better but maybe not if getting that gold is going to cost me 30-40 CPT.
 
Wait, what's the CH/harbor triangle? Do you just put the CH next to your harbor, or is there more to it?
 
A bit. You put your harbor and commerce hub both adjacent to a coastal city center. Commerce hubs get a bonus 2 adjacency for being next to a harbor, and harbors get a bonus 2 adjacency for being next to a city center. You get 1 adjacency for the triangle. If the Commerce Hub can also get river adjacency then that's 5 and at least 3 for the Harbor (on any map this is worthwhile you can almost always get at least 1 more on the Harbor from a resource). If you can get another district next to the commerce hub then it's 6, which can be doubled by policy (as can harbors which can also get you cogs if you build shipyards). There is a late game policy (Economic Union) which doubles adjacency for both.
 
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