Civkid1991
in shade of poison trees
- Joined
- Feb 20, 2006
- Messages
- 871
I remember reading about this in the pedia. I also vaguely remember seeing a comment on this...
I know that it requires you to settle a city on a new content (haven't had the chance to find out the details since I've been playing on N-Knight's Map mostly), but is there a population requirement and where in the diplomatic adviser screen do you find the option to turn a city/group of cities into a colony?
There's also the detail for the pedia that mentioned the colony becoming a vassal run by an AI. Does this mean that the a new <b>Civilization</b> will be created (ex. the banor, sidar, etc)
? Or just a generic AI not related to any of the other civs (if that is even possible)?
So, history shows that colonies can be economically helpful and colonies also have the option of revolting and creating a new nation, but in my most recent game (playing as falamar) i planted a city on a new land mass (which contained E. The White) and it grew to population 2 and none of this happened. In fact, it was more of a burden then a blessing. How exactly does the colony option work? Do i have to capture a city on a different land mass instead/first? Is there a tech requirement?
It would be awesome if someone could show me how this workes
I know that it requires you to settle a city on a new content (haven't had the chance to find out the details since I've been playing on N-Knight's Map mostly), but is there a population requirement and where in the diplomatic adviser screen do you find the option to turn a city/group of cities into a colony?
There's also the detail for the pedia that mentioned the colony becoming a vassal run by an AI. Does this mean that the a new <b>Civilization</b> will be created (ex. the banor, sidar, etc)

So, history shows that colonies can be economically helpful and colonies also have the option of revolting and creating a new nation, but in my most recent game (playing as falamar) i planted a city on a new land mass (which contained E. The White) and it grew to population 2 and none of this happened. In fact, it was more of a burden then a blessing. How exactly does the colony option work? Do i have to capture a city on a different land mass instead/first? Is there a tech requirement?
It would be awesome if someone could show me how this workes
