Dom Pedro II
Modder For Life
Well, I've been playing Colonization for a few days, and the modding bug has started to bite. I never played the original Colonization, so perhaps that puts me in a good position to make sacrilegious changes. There's a number of things that really are core aspects of the game that I thought needed a bit of an overhaul. Not everything in my list is earth-shattering, but I thought I would run some of them by you all and see what you think:
- New cash crops: Hemp (used for ship units) and Coffee
- Remove all of the cash crops from the map except for Tobacco and add several new improvements: Sugar Plantation, Tobacco Plantation, Cotton Plantation, Hemp Plantation and Coffee Plantation. This will give you some control over wear you grow the cash crops, but there will be limitations on the type of land you can build them on, the latitude of the tile on the map, and you will get more or less depending on certain terrains/features. Sugar Plantations will produce more in Marshes, for example.
- Add new small, cheap ships that can transport goods between island cities but can't explore and can't travel to Europe.
- Scrap crosses as the sole factor in the accumulation of points towards immigrants (see below)
- Add city happiness that will, among other things, be calculated into a new immigration point system. Happiness will come from buildings, as expected, but will also provide a practical use for domestic consumption of luxury goods that would otherwise be getting shipped off to Europe. I think sliders that control the rate of consumption in each city would be the best way to handle this.
- New Europe-only trade goods like European Fashions and Tea that will increase city happiness and entice immigrants by promising European comforts in the New World.
- Add new Africa screen where you can trade finished products (they have no use for raw materials) in exchange for Slave units thus completing the famed Triangle Trade.