aziantuntija
Prince
Hi everyone! I started a new game (with the latest patch ofcourse) a couple of days ago and I found out that theres still one huge problem with civ5; weak combat AI. I play on immortal difficulty and my games are quite interesteting until to the point (usually later in the game) that I realize that I can just take over everyone who leads me in points (I only have time and conquest victories enabled). So basicly im saying that the combat AI is so weak that I know that I can win every game because of that. And no, I don’t have to conquer the whole world, I just take enough cities from that (or those) who has more points than I do (yes sometimes I must take many, MANY cities before I overtake them in points but nonethless), then just press the next turn to the end. The combat AI is so weak that it feels almost like cheating when im using my (smallish) military to gain victory, but it also feels stupid to NOT to use it since it is a part of the game, so technicly although it FEELS like cheating its not. The AI is surely having enough units to beat me but it just fails to execute. It also feels like that the AI only gets more stupid later in the game because then there are fighters, bombers, more ships (wich are also even relatively more powerful than early ships), long range artillery, AA guns and helicopter units and it just fails to use them effectively.
I also understand that there are propaply people who are satisfied with the current combat AI, so therefore I have this idea: Firaxis improves the combat AI but they also add difficulty setting just for the combat AI. Ok lets say that there would be three different difficulty settings for the combat AI; easy, normal and hard. This way someone can have deity difficulty for the game and easy difficulty setting for the combat AI, or vice versa, settler difficulty for the game and hard difficulty for the combat AI. Im not saying that many people would chooce those examples that I gave but im just simply saying that this way you can still have a poor combat AI paired with the AI having lots of bonuses (a.k.a. the deity and the immortal difficulty level
).
I must admit that I don’t know anything about programming AI’s, so I wouldn’t be surprised if someone would say that it would be impossible to give different difficulty setting for the game itself and also for the combat AI in a game that wasn’t designed to have two different difficulty settings. But I still think something should be done so that using the military doesnt feel like cheating.
I also understand that there are propaply people who are satisfied with the current combat AI, so therefore I have this idea: Firaxis improves the combat AI but they also add difficulty setting just for the combat AI. Ok lets say that there would be three different difficulty settings for the combat AI; easy, normal and hard. This way someone can have deity difficulty for the game and easy difficulty setting for the combat AI, or vice versa, settler difficulty for the game and hard difficulty for the combat AI. Im not saying that many people would chooce those examples that I gave but im just simply saying that this way you can still have a poor combat AI paired with the AI having lots of bonuses (a.k.a. the deity and the immortal difficulty level

I must admit that I don’t know anything about programming AI’s, so I wouldn’t be surprised if someone would say that it would be impossible to give different difficulty setting for the game itself and also for the combat AI in a game that wasn’t designed to have two different difficulty settings. But I still think something should be done so that using the military doesnt feel like cheating.