The Great Apple
Big Cheese
Has anybody managed to work out how to calculate the combat damage expected to be inflicted on each participant yet? I ask because I'm in a rather annoying situation. Darius' undamaged longswordsman is parked outside my city, which only has combat strength 9, and only has 13 (ish... hard to read) health. Currently there are no units in the vicinity, and the longswordsman is the only issue. I have enough cash to rush some defense, which should be able to handle the longswordsman, however, given the rather annoying way units in cities work, I don't really want to do it if the longswordsman can take the city before I can kill it, and it's a bit too much money to waste.
In short, what I need is a spreadsheet or something that calculates the probability, or simply the expected outcome, for me. Does anybody know anything about the way combat damages are worked out? I never really look at the relative strengths when fighting, only the damage to each side and the mods...
In short, what I need is a spreadsheet or something that calculates the probability, or simply the expected outcome, for me. Does anybody know anything about the way combat damages are worked out? I never really look at the relative strengths when fighting, only the damage to each side and the mods...