Combat calculations

The Great Apple

Big Cheese
Joined
Mar 24, 2002
Messages
3,361
Location
Oxford, England
Has anybody managed to work out how to calculate the combat damage expected to be inflicted on each participant yet? I ask because I'm in a rather annoying situation. Darius' undamaged longswordsman is parked outside my city, which only has combat strength 9, and only has 13 (ish... hard to read) health. Currently there are no units in the vicinity, and the longswordsman is the only issue. I have enough cash to rush some defense, which should be able to handle the longswordsman, however, given the rather annoying way units in cities work, I don't really want to do it if the longswordsman can take the city before I can kill it, and it's a bit too much money to waste.

In short, what I need is a spreadsheet or something that calculates the probability, or simply the expected outcome, for me. Does anybody know anything about the way combat damages are worked out? I never really look at the relative strengths when fighting, only the damage to each side and the mods...
 
Longsword strength is greater than 9 and HP only goes up to 10.
 
Longsword strength is greater than 9 and HP only goes up to 10.
As originally stated, city combat strength is 9. Cities have 20 hit points, of which mine has approximately 13 hit points remaining.

I suggest in the future you read posts before trying to be smart.

EDIT: Apologies, was in a bad mood. I see that my post can be ambiguous, though it's inferrable!
 
As originally stated, city combat strength is 9. Cities have 20 hit points, of which mine has approximately 13 hit points remaining.

I suggest in the future you read posts before trying to be smart.

Eh, your original post used ambigious comma splicing.

Darius' undamaged longswordsman is parked outside my city, which only has combat strength 9, and only has 13 (ish... hard to read) health

The important word here is 'which'. In this case, the 'which' could be read as referring to either the longswordsman, or the city.

Don't be so quick to assume that bad communication is caused by someone else not understanding your words.
 
As originally stated, city combat strength is 9. Cities have 20 hit points, of which mine has approximately 13 hit points remaining.

I suggest in the future you read posts before trying to be smart.

I thought you were referring to the unit. :(
 
Don't know the actual numbers, but I'm pretty sure you're screwed. Double strength isn't enough to one-shot a city, but I think it can do 13 points.
 
What are the promotions on the longsword? (it does matter)

You have a shot if it has no relevant promotions.

The longsword has at least 1 dmg on it too right?
 
Units do 4-7 damage to same-strength units but I don't know how much influence additional strength has. It's risky but from my experience I don't think he will do more than 10 hp damage (speaking of elephants which I tried most recently you would need something like 2, but sometimes 3 attack, and they are at 22)
 
I decided to rush the unit, and reload and not rush if the city died. I can justify this to myself as not cheating ('cos I should know the answer to my question!).

Turns out that the AI decided to kill my scout in open ground instead of attacking the city and so the city held. It would have held even if I hadn't rushed in this case as I had other reinforcements that could cover the tile he ended up on.

For the record, he had no relevant promotions (city on plains, he had +40% rough terrain bonus)
 
Units do 4-7 damage to same-strength units but I don't know how much influence additional strength has. It's risky but from my experience I don't think he will do more than 10 hp damage (speaking of elephants which I tried most recently you would need something like 2, but sometimes 3 attack, and they are at 22)



Trully Pathetic, the last time they revealed the combat mechanism was in civ 2 (maybe they did in 3?) but the fact is even if it is a complicated model it should be given.
 
Trully Pathetic, the last time they revealed the combat mechanism was in civ 2 (maybe they did in 3?) but the fact is even if it is a complicated model it should be given.
We'll get it as soon as they release the .dll source, similar to Civ 4. The main point of this post was to ask if anybody had reverse engineered it.
 
We'll get it as soon as they release the .dll source, similar to Civ 4. The main point of this post was to ask if anybody had reverse engineered it.

The fact is, it should be in the Civilopedia, under Combat. Just like the formula for Rush Buy cost should be in the Civilopedia, and the one for SP costs, and tile costs. And unit maintenance.
 
Back
Top Bottom