i threw 3 200 units stacks
Talk about overkill!
i threw 3 200 units stacks
I am basically saying that it shouldnt be harder to attack in the modern age.
Let us keep the difficulty level the same as it is in early ages.
1. Faster movement in his own territory and the ability to attack enemy units from several tiles away while the aggressor still moves and attack one tile per turn.
2. The defender can use guided missile against enemy units while the aggressor cannot do that (in most cases) due to their short range.
All the defender has to do is accumulate large number of mobile artillery and attack the aggressor from far away causing heavy collateral damage, then continue with missile attack (that cannot be intercepted), and then finish the job with his normal units that are now much stronger than the enemy units.
So if there is a 50 unit stack approaching my city I can attack them with 10 mobile artillery (causing collateral damage), followed by 10 missiles, and then 20 more units of mine can kill 15+ enemy units.
At this point the aggressor is in bad shape.
In early ages I couldn’t do any of that.
So if 2:1 aggressor VS defender ratio was sufficient to conquer a city in early ages, now in the modern age it has to be 3:1 and sometimes even 4:1.
I am basically saying that it shouldn’t be harder to attack in the modern age.
Let us keep the difficulty level the same as it is in early ages.
Actually it is easier to attack in the modern age as long as you have air superiority.The reality is, however, that it is harder to attack in the modern age in the real world. And this is reflected in the game. After industrialisation, weapons have become better for defending, like the machine gun. Look at World War One for an example.
So, the game reflects that you cannot rely on easy late game conquest in order to win the game. Realistically, it is easier early on. And whilst I think that there should be some better early game defence mechanisms, such as defensive trebuchets, realistically, as history has progressed, the defender has become more advantage. This is further evidenced by the defensive bonus culture gives. This is designed to reflect the fact that as time progresses, it is easier to defend.
Yes I do that.I repeat what i said before: if with movement your aim is reinforcing, it will be easier to take the following cities.
Remind me: do bombers do collateral damage?
No they don’t, but they do serious damage and they are cheap.do guided missile do collateral damage?
Actually it is easier to attack in the modern age as long as you have air superiority.
I am a retired Israeli officer and I participated in the 1982 Lebanon war fighting against the PLO and Syria, see 1982_Lebanon_War
Israel achieved air superiority after the Israeli Air Force shot down 86 Syrian aircraft, with no air combat losses of its own.
This was the largest combat of the jet age with 150 fighters from both sides.
This allowed Israel to march in fast speed straight to Beirut in just a matter of days.
The US was also able to move its forces very fast to Iraq thanks to its air superiority.
So you see, the slow movement (in Civ 4) in enemy territory doesnt reflect the reality of modern combat.
Infantry can move 10 tiles in friendly territory while it can only move 1 tile in enemy territory.
That is just extreme.
Its ironic that I am promoting faster movement in enemy territory because when I played Medieval 2 Total War I called for the exact opposite.
You see, in the Total War series units can move in enemy territory as fast as local units (same movement speed for both sides).
Back then I called for slower movement in enemy territory because I believe that should be the case (even before I played Civ 4).
However, Civ 4 takes it to the extreme while Total War takes it to the opposite extreme.
I say it should be somewhere in the middle.
Infantry units should have 2-3 tile movement in enemy territory in the modern age.
The scale in Civ 4 would have Israel in the tile next to Beirut. If you are attacking a city in a tile bordering you, then you wont need to worry about the extra advantage defenders have, as you will attack first and take that city before they have a chance to hit you with their defensive might.
And, as for America's invasion of Iraq, I would beg to say that that was easy due to the large superiority of forces, in terms of advancement. If both invasion force and defensive force had power ratings, I dare say that America's would have had that 3:1 ratio. But, yes, air superiority is a large factor. And this is reflected in Civ. If you have unquestioned air superiority, you can do far more damage to the defenders than they can do to you. But if your air forces can't reach the target, as in real life, they will be ineffective.
But, yes, air superiority is a large factor. And this is reflected in Civ. If you have unquestioned air superiority, you can do far more damage to the defenders than they can do to you.
It’s actually only 4 per city if you don’t have an airport in that city.the major problem with air force in bts is that the game has nerf air superority by limiting only 8 jets/bombers per city and 4 per fort.
But you can still NOT use enemy roads and you cannot move faster in enemy territory.
That is the issue I was talking about all this time.
Its actually only 4 per city if you dont have an airport in that city.
If you have an airport the limit is higher (didnt have the chance to check the limit yet).
There is no limit for guided missiles so I use them extensively.
Perhaps invaders can have double movement on enemy roads…
Yes, even 2 tile movement for infantry (and 4 for vehicles) in enemy territory is much better than the way it is now.
Right now I am forcing myself to use only vehicles such as modern armor, mechanized infantry, Mobile SAM, and Mobile Artillery because they have 2 tile movement in enemy territory.
However it is somewhat annoying that I cannot use infantry too (because of their only 1 tile movement).
I think it would be nice if FA adds Transport Trucks for infantry units (in Civ 5) so they can move at the same speed as vehicles.
why do you want to used infantry when you have mechinf?
Because I have some marines and paratroopers left over so the more units I have the better.
They are good as meat shield when the enemy bombards my units and sometimes I am down to the last few units (that can attack) when I am about to take a city.
So I consider these units as reserves.
Yes they do (5-7 units usually).
No they dont, but they do serious damage and they are cheap.
In any case I find it too easy to defend my territory by taking advantage of the fast movement of my units with the help of my bombers, jet fighter, and guided missiles.
At the same time I find it a bit hard to attack enemy territory in the modern age.
Right now I am attacking the closest cities and I just roll from one city to another.
That is the most viable and effective strategy of attacking.
However, I find it impossible to take a big stack and march deep into enemy territory because that takes too long and my units are just too vulnerable for too long.
Because I have some marines and paratroopers left over so the more units I have the better.
They are good as meat shield when the enemy bombards my units and sometimes I am down to the last few units (that can attack) when I am about to take a city.
So I consider these units as reserves.
Why only 2 tile movement for tanks?As of the movement issue, I think that Mobile Artillery, Modern Armor and Mechanized Infantry should have a movement value of 3 AT LEAST. Tank is ok with a 2….
Building a fort on the border line is a good idea before the war starts.You can base guided missiles in forts in your own territory or in cities you have captured
Why only 2 tile movement for tanks?
Tank can travel at approximately 40 kilometers per hour (25 mph) across flat terrain and up to 70 kilometers per hour (43 mph) on roads.
I think that Civ would be more interesting to play if going deep into enemy territory was a viable strategy.
Faster movement in enemy territory would have allowed for that.
I think that CIV 5 needs new transport units on land such as army tracks to transport infantry, and transport helicopters.
Helicopters have 4 tile movement, so if we have the ability to transport 3 infantry units on each helicopter, then it would be possible to send a strike force deep into enemy territory in order to take undefended city in a surprise attack.