Robochimp46
Chieftain
i was wondering if there is a way to get the combat odds to work out more realistic.
i've played many mods of Civ 4 and the base game + BTS + FFH + FF + RifE (and every other mod i've played) all seem to have a rather poor combat odds system or the combat calculator is very poor, seeming that i only play FF and RifE now i was wondering if theres a way to sort this problem out
i play with "new Random Seed on reload" option on and ive tried checking combat odds with a range of units like:
Melee
Archery (usually tested with Marksmen)
Recon
Seige
Naval
Disciple
and World Units / Heroes
besides Naval and seige which seem to be moderatly accurate all the rest all seem terrible for living up to their odds of winning
my units seem to lose anything below 90% odds of winning around 80% of the time. i dont dare risk anything below 80% as in the past they seem to always die, and i commonly lose combat odds around 90%-96.5% odds... really all im saying is that unless i stand 97%+ i usually die which to me should be a nearly always win odd
i know it is in Civs base code (cause it effects all mods and the base game) but u guys seem to have created a great Modmodmod and was wondering if you could create a working calculator xD
an example is that i was playign the Svaltalfar on a FF game and i sent in Yvain + Baron + 4 Satyrs + 3 Phalanx and Baron captured 3 Hippus War Chariots... Yvain, Baron the war chariots all died to 95%-99.9% chances and a phalanx died to a 89.6% chance... yes this could be a typical run in the line of bad luck but it always happens, to me and my brother
thankyou for any input and i dont want to sound like im pushing the blame onto RifE / FF as these are great modmods and so is FFH
good day
i've played many mods of Civ 4 and the base game + BTS + FFH + FF + RifE (and every other mod i've played) all seem to have a rather poor combat odds system or the combat calculator is very poor, seeming that i only play FF and RifE now i was wondering if theres a way to sort this problem out
i play with "new Random Seed on reload" option on and ive tried checking combat odds with a range of units like:
Melee
Archery (usually tested with Marksmen)
Recon
Seige
Naval
Disciple
and World Units / Heroes
besides Naval and seige which seem to be moderatly accurate all the rest all seem terrible for living up to their odds of winning
my units seem to lose anything below 90% odds of winning around 80% of the time. i dont dare risk anything below 80% as in the past they seem to always die, and i commonly lose combat odds around 90%-96.5% odds... really all im saying is that unless i stand 97%+ i usually die which to me should be a nearly always win odd

i know it is in Civs base code (cause it effects all mods and the base game) but u guys seem to have created a great Modmodmod and was wondering if you could create a working calculator xD
an example is that i was playign the Svaltalfar on a FF game and i sent in Yvain + Baron + 4 Satyrs + 3 Phalanx and Baron captured 3 Hippus War Chariots... Yvain, Baron the war chariots all died to 95%-99.9% chances and a phalanx died to a 89.6% chance... yes this could be a typical run in the line of bad luck but it always happens, to me and my brother
thankyou for any input and i dont want to sound like im pushing the blame onto RifE / FF as these are great modmods and so is FFH
good day
