searcheagle
Emperor
One thing that has annoyed me in Civ 3 is the relative power that primitive units have to modern units. To take the largest extreme in the game, 4 warrior units, will guarantee that a Tank will not be able to win the square, which it should be able to do, while with 2 MI, you could win the square. Of course, a single MI is significantly more powerful then 4 warrior units.
The way combat works in Civ 3, one unit attacks another unit, and the victory or defeat only affects the unit that does battle. This was not the case in Civ I and II, where if you lost a battle in a square, you lost all the units in that square(unless the square had a fortress or a city in it). I don't think we should switch to that system either.
In fact, I don't know what we should do with this problem. Its one of the few times that I have posted an idea without a possible solution. I don't want to have all my units be lost if a lose a square, yet the idea of 4 spearman being unbreakable by a unit emmensely more power isn't a good solution.
THe only possibility I can think of is to give some units the ability to take on more then one unit.
Anyone have any better ideas to this big problem in the game where junk units can significantly slow up modern units?
The way combat works in Civ 3, one unit attacks another unit, and the victory or defeat only affects the unit that does battle. This was not the case in Civ I and II, where if you lost a battle in a square, you lost all the units in that square(unless the square had a fortress or a city in it). I don't think we should switch to that system either.
In fact, I don't know what we should do with this problem. Its one of the few times that I have posted an idea without a possible solution. I don't want to have all my units be lost if a lose a square, yet the idea of 4 spearman being unbreakable by a unit emmensely more power isn't a good solution.
THe only possibility I can think of is to give some units the ability to take on more then one unit.
Anyone have any better ideas to this big problem in the game where junk units can significantly slow up modern units?