Did anyone make a "combat" settler? I mean, a settler that can be used as a regular settler, but comes with some defensive strenght, so that he can be quite safely used to create "military" forts (cities with tactical interest during a war).
Even at the beginning of the game, he should costs more than a regular settler (maybe 50 shields), and can be upgraded to medieval, industrial and modern combat settler (that should cost even more), so that his defensive strenght matches the offensive strenght of the units of the era.
Here's what I have in mind:
Ancient combat settler
0.1.1, 50 shields
The first combat settler. I don't know if it should deserve 2 for def. If someone wonders if a defensive strenght of 2 is too much, I think that at the beginning of the game the player may prefer to build regular settlers instead, and spread as much a possible. What do you think?
Medieval combat settler
1.2.1, 60 shields
At the end of the Mid Ages, we have the cavalry, with an offensive strenght of 6; at the beginning, we can build knights. Maybe a defensive strenght of 3 is better, but in this case he will match the values of the pikeman. I wanted this settler to have the ability to capture undefended units, like workers and artilleries, but maybe 0.3.1 will work better...
Industrial combat settler
1.4.1, 80 shields
Nothing to say. This settler is expensive, indeed.
Modern combat settler
1.6.2, 100 shields, 3 pop?
A fast intrusive combat settler, expensive also in population.
Even at the beginning of the game, he should costs more than a regular settler (maybe 50 shields), and can be upgraded to medieval, industrial and modern combat settler (that should cost even more), so that his defensive strenght matches the offensive strenght of the units of the era.
Here's what I have in mind:
Ancient combat settler
0.1.1, 50 shields
The first combat settler. I don't know if it should deserve 2 for def. If someone wonders if a defensive strenght of 2 is too much, I think that at the beginning of the game the player may prefer to build regular settlers instead, and spread as much a possible. What do you think?
Medieval combat settler
1.2.1, 60 shields
At the end of the Mid Ages, we have the cavalry, with an offensive strenght of 6; at the beginning, we can build knights. Maybe a defensive strenght of 3 is better, but in this case he will match the values of the pikeman. I wanted this settler to have the ability to capture undefended units, like workers and artilleries, but maybe 0.3.1 will work better...
Industrial combat settler
1.4.1, 80 shields
Nothing to say. This settler is expensive, indeed.
Modern combat settler
1.6.2, 100 shields, 3 pop?
A fast intrusive combat settler, expensive also in population.