Combined Civilization's Mods and Tweaks (CCMAT)

After downloading and installing, I can't see CCMAT there to tick on it.

What am I doing wrong? Do you have any suggestions as to how to 'reset' everything? I have tried to even selectively remove the mods manually and reinstall, but no go.

Can anyone help?
Well. Maybe it'll help:
* I downloaded manually.
* Installed with mod browser.
* Wend to mod folder.
* Moved CCMAT - Combined Civilization's Mods and Tweaks (v 11).modinfo to empty folder of the same name.
* Installed again.
* And it appeared and could be enabled.

A question: Does any of this mods add resource connected buildings like Candlemaker's Workshop or Black Market. I have it in game but can't find the mod that is responsible for it.
 
First, thanks for such an excellent mod collection! So far, I'm just having one problem. I've added "Units - No Maintenance" to the ModularTweaks folder, but my units still have maintenance costs. The "Buildings - No Maintenace" file is working just fine though. I don't have the "Units - Flat Maintenance" file in the folder since I assumed it would conflict with the no maintenance one. Any idea why the units no maintenance mod wouldn't be working?
Thanks for report I'll fix it in next version

@jooyo:
I just uploaded some (relatively minor) fixes to dilandau's mod "More Unit Information", which I believe you've had merged into CCMAT for a long time. You might want to consider looking at them and merging them into a future update of this modpack. See http://forums.civfanatics.com/showthread.php?p=9896598#post9896598 for the attached files and more details.
I'll merge it :) Good job Perkus as always :D

In the attached save I noticed that the Ottoman workers kept healing each turn (all the ones adjacent to the Castle SE of the Japanese capital. For some reason they appear to be healing two (2) HP each turn even though the castle should only deal one (1) dmg per the notes.
The other side effect to this is that it seems the workers won't actually do anything (hence the unimproved wheat and other tiles) since they want to heal first.
I have a couple of other mods in place - mostly demo/info ones - so let me know if you need screens or something else to look into this.
I never noticed my own units taking damage from my Castle however...
Ok, I'll try attached save file and see whats going on out there :)

Another thing (and I'm not sure if this is a bug or I just can't find where to enable it); I can no longer see the unit promotions above the unit.
This was disabled by default, but can be easy enabled ingame. This mod adds new checkbox to the button above stategic map's button. (there where is also a checkbox to show/hide hexes etc)
 
Hello guys,


I downloaded and installed this mod, but i am experiencing a strange bug:

I can't see the unit commands on the under left corner of my screen.
This is the only mod I installed so far...

I have no idea what could be the problem :confused:

I attached a picture to make it more clear.


This mod looks so great, but atm I can't play it

edit. I forgot to mention that I can't see my gold, culture, science either... THe bar is just black
 

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Ok I'll look is there something wrong with annexing.

EDIT: Ok, maybe I know what goes wrong...
Delete from my modpack file: ' Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua '

I tried to do this - I think I may have found (and deleted) that file for vanilla (if it exists). In the end I still have the same problem.

Sid Civ V shoes up in Program Files(x86)....

My game is downloaded from Steam - and in the pathway I followed I never saw a folder about it being "MODS" which makes me think I deleted the vanilla file.

Any ideas on the correct pathway to the mods folder? Is it in the same tree or somewhere else related to steam?:confused:
 
Hello guys,


I downloaded and installed this mod, but i am experiencing a strange bug:

I can't see the unit commands on the under left corner of my screen.
This is the only mod I installed so far...

I have no idea what could be the problem :confused:

I attached a picture to make it more clear.


This mod looks so great, but atm I can't play it

edit. I forgot to mention that I can't see my gold, culture, science either... THe bar is just black
Update your game. This modpack supports only .62 or .621 patch
 
I tried to do this - I think I may have found (and deleted) that file for vanilla (if it exists). In the end I still have the same problem.

Sid Civ V shoes up in Program Files(x86)....

My game is downloaded from Steam - and in the pathway I followed I never saw a folder about it being "MODS" which makes me think I deleted the vanilla file.

Any ideas on the correct pathway to the mods folder? Is it in the same tree or somewhere else related to steam?:confused:
you must delete this file from mod not from game. Path for Mods folder is Documents\My Games\Sid Meiers Civilization V\Mods
 
you must delete this file from mod not from game. Path for Mods folder is Documents\My Games\Sid Meiers Civilization V\Mods

Many, many thanks :)

Interestingly enough -with this problem it seems that the auto annex does not properly apply the unhappiness until you reload the game. Basically if I play a game from start to finish and never reload the annex is "free" of unhappiness.
 
Many, many thanks :)

Interestingly enough -with this problem it seems that the auto annex does not properly apply the unhappiness until you reload the game. Basically if I play a game from start to finish and never reload the annex is "free" of unhappiness.

And that's interesting! Now I know why I went to -20 happiness after load in modern era.
 
Interestingly enough -with this problem it seems that the auto annex does not properly apply the unhappiness until you reload the game. Basically if I play a game from start to finish and never reload the annex is "free" of unhappiness.
I know about this bug and new version will fix it.
 
First of all thanks for your work, I really like the mods you've chosen.

But I've noticed something, and I'm not sure if it's a bug or a feature :)

When I build or upgrade a unit using a resource, let's say iron, the resource is used during the production of the unit, and can't be used for other units - that of course is correct.

Now this is strange: After I finished building the unit, the resource isn't available again!
That means, that - when I have 2 iron available - I only can build 2 units using iron (e.g. swordmen)!

Is this a bug or intention? If it's a feature, can I disable it?

Thanks in advance!
 
First of all thanks for your work, I really like the mods you've chosen.

But I've noticed something, and I'm not sure if it's a bug or a feature :)

When I build or upgrade a unit using a resource, let's say iron, the resource is used during the production of the unit, and can't be used for other units - that of course is correct.

Now this is strange: After I finished building the unit, the resource isn't available again!
That means, that - when I have 2 iron available - I only can build 2 units using iron (e.g. swordmen)!

Is this a bug or intention? If it's a feature, can I disable it?

Thanks in advance!

This is how Civ5 is designed, not something that is mod specific. When something requires a resource from the moment it (unit/building) begins construction until it dies or is demolished a unit of that resource is consumed. For earlier units when you upgrade them into something that is resource-less you get the resource back as well.
 
Hello guys,


I downloaded and installed this mod, but i am experiencing a strange bug:

I can't see the unit commands on the under left corner of my screen.
This is the only mod I installed so far...

I have no idea what could be the problem :confused:

I attached a picture to make it more clear.


This mod looks so great, but atm I can't play it

edit. I forgot to mention that I can't see my gold, culture, science either... THe bar is just black


You'll have to delete the UnitPanel.lua (all 3) at the Assets folder of the CCMAT.



I just found out about this problem. When I enter my city, I found out that I didn't have any options that allows me to specialize my city, (on the right side) also, no lists like the buildings that I created. Does anyone have any idea what folder or lua that causes this?

Thanks!
 
After the v.11 release, I've noticed that cities can get very very strong. My strongest unit was a Trebuchet and the cities defense was just over 100. No unit I had could touch it. I figured I could wait until cannon.

Once I got a cannon, I was still unable to touch the fortified cities, which were now at up to 122 defense. Even with Artillery with 500+ xp including siege, I'm lucky to do 1 point of damage in two attacks! My destroyers cannot damage cities at all.

I know cities were too week in earlier releases, but seems impossible. Is this a bug or is this the kind of balance I should expect?

I tried modifying the buildingChanges.xml but changed the <Set Defence="xxxxx" /> seems to have no affect what so ever.

Any guidance would be appreciated.

Also, of note, the Crossbowman started with a ranged strength of 21! Which is way over a the typical crossbowman. The artillery, on the other hand, has a base ranged strength of 14!
 
This is how Civ5 is designed, not something that is mod specific. When something requires a resource from the moment it (unit/building) begins construction until it dies or is demolished a unit of that resource is consumed. For earlier units when you upgrade them into something that is resource-less you get the resource back as well.

Thank you for your quick answer. I thought the "unmodded" Civ5 would give the reaource back, after a unit/building has finished. But obviously I remembered this wrong :-)
 
I am enjoying the mod, but am finding the same problem with the cities being way too strong in v.11. Especially the city states. I have played up to the industrial era and the AI players haven't been able to take a single city state. They just line their troops up in front of them and let them get blown away.
 
I am enjoying the mod, but am finding the same problem with the cities being way too strong in v.11. Especially the city states. I have played up to the industrial era and the AI players haven't been able to take a single city state. They just line their troops up in front of them and let them get blown away.

That's the "active city defense" mod that makes your cities and the city states stronger. If you don't like it you can just remove that particular mod from the folder and then they will go back to the vanilla version.

I actually prefer it cos it stops the AI from puppeting everything in sight!:)
 
I don't think it's just the active defense. I've played with that before. The cities strength value is so high that the AI can't figure out how to take them. It is hard for me to take cities -- I don't mind that, but if the AI can't do it, then it sort of spoils the challenge.
 
Heya jooyo, how do you merge mods into a modpack? Is there an easy way, or do you have to take all the files, include them in the growing pack, and individually add them in properties>> actions?
 
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