Combined Civilization's Mods and Tweaks (CCMAT)

Greetings!
Wanted to say that I was tempted to try this amazing mod, but after I activated this mod and start a new game, civilization just crashes to desktop. Does anyone has an idea about the possible reason? :confused:
Because after reading about all new features of this mod it's kind of dull to return to vanilla version :(
Do you have any other mods activated? If yes please list they here :)
 
What about adding a few mod like :

- Extra Civ Mod
- The mod which remove the barbarian penalty in combat
- Emigration Mod
- Tech Diffusion Mod
- Adding more future and past eras

I would like you have a Normal Earth Map with preplaced Civs because my computer is not a "foudre de guerre"...
 
Nope, Yours is the only one I installed.
Ok I also have this crashes. I have it on highland mapscript. Premade maps and other map script works. I'll try to find a solution.

What about adding a few mod like :
- Extra Civ Mod
- The mod which remove the barbarian penalty in combat
- Emigration Mod
- Tech Diffusion Mod
- Adding more future and past eras

I would like you have a Normal Earth Map with preplaced Civs because my computer is not a "foudre de guerre"...
Tech Diffusion Mod is already in my modpack and will be updated in next release. I don't planning to add more mods for next build but maybe in future... Anyway thanks for ideas :)
If you want normal earth map please download True Start Location Earth Maps (v 1) :)

EDIT: Emigration mod will be in version 8.
 
Well, at least I'm glad I'm not unique with this problem ^_^

So, as I understand, this problem appeared after the last update?
 
Am i the only one who noticed the tech diffusion leads to a snowball effect ? I'm playing a game in emperor and it seems like techs are flying in . My theory is because when CiV A researches one tech civ B will be able to research it faster but Civ B has also researched an other tech which Civ A will now be able to research faster, etc.
 
In my case, it even crashes on a pre-made map :(
Please try new version

New in version 7:
- new: hide/unhide Plot Help Popup (above minimap) is now possible through config.lua (in default: hided)
- new: choose between Vanilla/CsebModExtended Plot MouseOver Popup is now possible through config.lua (in default: CsebMod is enabled)
- new: Supports all official languages (some texts are in english)
- updated: Unofficial Patch (v 15) (and integrated conflict files)
- updated: AgS - Resource Info Panel (v 2)
- updated: Balance - Specialists and Great People (v 2)
- updated: Tech Diffusion (v 2) (and integrated; in default disabled; can be enabled through config.lua)
- updated: Balance - Policies (v 4)
- deleted: BugFix - Minuteman and Gunship movement (Unofficial Patch fixes this)
- fixed: autodefeat bug on Highlands mapscript
 
a great Mod ! i´ll tired myself to merge some Mods , but now I can lean back and play :D
 
Great version 7 :goodjob:

For the first i can ruling my games...

I play on Earth Small with 18 Civs and no City-States...

I'm around 200/500 turns, i play Prince, my score is average 450, two others civs only have more than 400, majority of Civs are between 250-350 and two/three are 100-150...

My war technic is to let wars raging between two neighbours Civs and attack when most units were destroyed...

I would be interested by a Normal Earth Map With all civs placed to their right starting places...

But you could wait for the Extra Civs Mod for fulfill the world with only ancient civs or medieval ones...

What about adding for diplomacy the Mod wich add Friendly Pleased Enthusiast like we have Hostile or Furious or War...

Should be useful...
 
Any possibility of adding FlagPromotions? http://forums.civfanatics.com/showthread.php?t=389192
Seems to be incompatible with part of this pack :)
Maybe Puppet State Visibility too.
FlagPromotions still need polishing so for now I'll don't integrate it.
Puppet State Visibility is a nice mod and I'm thinking about it :)

Great version 7 :goodjob:
I would be interested by a Normal Earth Map With all civs placed to their right starting places...

But you could wait for the Extra Civs Mod for fulfill the world with only ancient civs or medieval ones...

What about adding for diplomacy the Mod wich add Friendly Pleased Enthusiast like we have Hostile or Furious or War...
I don't know when I will add new civs and maps, but I'll do it :)
Mod with Friendly Pleased Enthusiast is great idea, this will improve diplomacy a lot
 
Now I get crashes after pressing "Single player" im Mods section :sad:
Sry... I mean gameplay\xml\GameInfo\CIV5Worlds.xml ... CIV5GameSpeeds.xml should remain...

Anyway it's strange that you have crashes on starting new game, because nobody else has the same problem. Are other Mods works without this crash ?
 
look a great collection of mods, im about to try it out, just wanna know if it will work with some of the mods that add loads of civs to game? cant think of the name the mod atm. also what map is best if i wanted to play a simliar or bigger sized earth like map, one that isnt filled with water but has a fair few continents and stuff, as i tried out terra incognita and its basically all ocean..
 
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