Combined Civilization's Mods and Tweaks (CCMAT)

Thanks for the update Jooyoo, appreciate your weekends going to the Civ community :goodjob:

Any chance of 'XienWolfs' promotions Mod being added in the future, you said recently it was still buggy? :badcomp:
 
Jooyoo, would you recommend to use your mod with all features that are there, or are there some modmods that are too much of a twist?

What I'm saying, would you recommend all features from your mod to a complete newbie that is totally bored with vanilla civ5 or you'd suggest to switch some of them off for first few games?
 
I browsed through the posts and couldn't find this issue mentioned, but maybe it has been, and if so, I am sorry, but when I played with this patch I lost the coal resource from the bar on the top of the screen. I had horses, steel, oil, and aluminum, but no coal. I had coal mined, and could build factories, but I couldn't see how much coal I had. It really is a small detail, but I just thought I would mention it. Other than that, I really like the patch. It addressed a bunch of the issues I've had with the game. Thanks a lot for making it.

B
 
Any chance of 'XienWolfs' promotions Mod being added in the future, you said recently it was still buggy? :badcomp:
In future - yes, but only like a option. I don't see any new but I'll have my eye on it :)

Jooyoo, would you recommend to use your mod with all features that are there, or are there some modmods that are too much of a twist?
What I'm saying, would you recommend all features from your mod to a complete newbie that is totally bored with vanilla civ5 or you'd suggest to switch some of them off for first few games?
After install I'll recomend you to turn on RandomEventsMod through config.lua (replace "false" with "true"). If you want you can also use Emigration and TechDiffusion (I play with both enabled)
In TopPanel section in this file you can customize your Panel. For first run you can simply enable all and then and in future disable what you don't need.
From ModMods folder delete whole "AI tweaks - Battle AI" (it's not updated to new patch yet) This is how I play now :)

I browsed through the posts and couldn't find this issue mentioned, but maybe it has been, and if so, I am sorry, but when I played with this patch I lost the coal resource from the bar on the top of the screen. I had horses, steel, oil, and aluminum, but no coal. I had coal mined, and could build factories, but I couldn't see how much coal I had. It really is a small detail, but I just thought I would mention it. Other than that, I really like the patch. It addressed a bunch of the issues I've had with the game. Thanks a lot for making it.
Is your panel full or you have some free space on it?

Great update!
Does you plan to include Military Tweaks as well?
I never though about it but maybe I'll look at this mod :)
 
Spoiler :
In future - yes, but only like a option. I don't see any new but I'll have my eye on it :)


Fantastic! I have seen a working version w/ "Economy" mod. It had an option button near Mini-map. Never ran into any issues. Again good work :groucho:
 
I browsed through the posts and couldn't find this issue mentioned, but maybe it has been, and if so, I am sorry, but when I played with this patch I lost the coal resource from the bar on the top of the screen. I had horses, steel, oil, and aluminum, but no coal. I had coal mined, and could build factories, but I couldn't see how much coal I had. It really is a small detail, but I just thought I would mention it. Other than that, I really like the patch. It addressed a bunch of the issues I've had with the game. Thanks a lot for making it.

B

I've seen this as well. It was on a game using v8. I haven't gotten far enough in v9 to see if it's still there.
When coal was discovered, it was under one of my cities. I got notification where it was, but there was never any on resource icon on the map, nor on the top bar.
I could still built coal dependent items.

Not a big deal, but worth mentioning anyway.:)
 
I was using v8 and upgraded to v9. I couldn't see the actions that my units have, like move, attack, etc. Same for my workers.
 
...... I lost the coal resource from the bar on the top of the screen.

Yeah, I noticed this the other day too and I'm using version 8. I play at 1920x1200 so there is plenty of space along the top of the screen and I have mines and the resource available to use.

Just coal. Oil, aluminium etc appear fine later in the game.
 
I was using v8 and upgraded to v9. I couldn't see the actions that my units have, like move, attack, etc. Same for my workers.
Is this happen also on vanilla civ? Go to documents\my games\civilization 5\Logs\ and check is there any errors in files.
My first though - maybe you somehow disabled or minimalized this part of interface?
 
Is this happen also on vanilla civ? Go to documents\my games\civilization 5\Logs\ and check is there any errors in files.
My first though - maybe you somehow disabled or minimalized this part of interface?


I went back to v8 and I got my action back. I tried a new game on v9 and still no actions options. Maybe v9 requires the patch .62 which I didn't install (I'd like the mod tweak better than the patch).
 
I played another game and once again it starts crashing at ~280 turns. I think I have to try a game without any MODS.

Appreciate the help and your MOD pack is great.
 
I went back to v8 and I got my action back. I tried a new game on v9 and still no actions options. Maybe v9 requires the patch .62 which I didn't install (I'd like the mod tweak better than the patch).

I'm having the same issue. The mod that "crash" is: All Promotions description tooltip (v 7) by Gilestiel
I tried all integrated mods that v9 have and if I disable these mod, it runs ok.

I didn't have the v8, could someone attach this version for the people without the patch? :mischief: I love this modpack :P
 
I'm having the same issue. The mod that "crash" is: All Promotions description tooltip (v 7) by Gilestiel
I tried all integrated mods that v9 have and if I disable these mod, it runs ok.

I didn't have the v8, could someone attach this version for the people without the patch? :mischief: I love this modpack :P
You can download v8 from HERE
 
I browsed through the posts and couldn't find this issue mentioned, but maybe it has been, and if so, I am sorry, but when I played with this patch I lost the coal resource from the bar on the top of the screen. I had horses, steel, oil, and aluminum, but no coal. I had coal mined, and could build factories, but I couldn't see how much coal I had. It really is a small detail, but I just thought I would mention it. Other than that, I really like the patch. It addressed a bunch of the issues I've had with the game. Thanks a lot for making it.

B

I was wondering what happened to my coal too. Maybe the latest Civ5 patch did something. Coal isn't a strategic or luxury resource, it's a bonus item. :confused:
 
The update saved me - I was crashing some on V8 with puppets - the update solved the problem with the saved game and I was able to continue. Thanks for all the work getting all these great mods to work together.
 
The broken coal indicator isn't just from CCMAT. I've tried two different implementations of TopPanel mods ("More Information - Top Panel" and "civ5crazy UI emod") and both had the same bug. I think it might be something Firaxis broke - like Coal is no longer considered a strategic resource. Bonus karma if any modder can fix this one, it's annoying!

Also, I think you should put the "AI Tweaks" out of CCMAT because it's currently whacking other AI changes that came from the patch. Or at least replace it with the "update' version I posted in its thread which doesn't do that.
 
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