Bushface
Deity
I have just had a very nasty shock. I have only two rival civs remaining, who have a mutual defence pact which also means that they have a mutual attack pact. One declared war on me, followed of course immediately by the other. The first one bombed one of my cities without his plane being hit by even one of the four SAM units I had there, or should I say I didn't see a message to that effect among those which were coming up thick and fast, then destroyed a couple of my tanks using artillery. This was followed by a seaborne invasion by eight cavalry from two transports which must have been lurking in the ocean and would have taken at least four turns to get across the expanse between his coast and mine - so this attack had been long in the preparation, Then my other enemy landed 11 cavalry and an artillery on another coast from a flotilla of three transports and a destroyer, which slipped unnoticeably past my destroyer screen. Very good joint planning. All this action happened off screen while the "you have built . . " panel was up, meaning that I could not click on any of the little teardrops pointing to where the occurrence had taken place before the teardrop disappeared. A right old mess. I do have sufficient strong forces to get rid of the invaders, but not in time to stop them from doing horrible damage to my developments.
My real peeve is that I can see no way of stopping these invasions even if I had known they were coming, unless I had an unbroken line of ships off my coast. Even with the Sentry promotion a ship can only see for 3 tiles each way, so an enemy ship can be out of sight both at the start and end of its move - even if that move takes it through a tile adjacent to your ship and the area is on screen. And does anyone know a way of holding the attack messages for long enough to be able to take note of them and/or see just where things are happening ?
By the way, I do know which enemy port the destroyer and one of the transports sailed from, because I have a spy there. Whence the other two transports came is a mystery.
My real peeve is that I can see no way of stopping these invasions even if I had known they were coming, unless I had an unbroken line of ships off my coast. Even with the Sentry promotion a ship can only see for 3 tiles each way, so an enemy ship can be out of sight both at the start and end of its move - even if that move takes it through a tile adjacent to your ship and the area is on screen. And does anyone know a way of holding the attack messages for long enough to be able to take note of them and/or see just where things are happening ?
By the way, I do know which enemy port the destroyer and one of the transports sailed from, because I have a spy there. Whence the other two transports came is a mystery.