[BTS] Communism vs capitalism

Fish Man

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Feb 20, 2010
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Pardon me for the clickbaity title, but after getting a sub-1400 space victory with SP, I thought to try the same with corps. I did even better than I expected, founding sushi 190 AD and mining 490 AD, winning 1295 AD on turn 569 marathon speed. Rolled a start without any gold, gems, or silver in the BFC, but the extra food and flood plains turned out to be more beneficial in the long run, I think. Played as Lizzy (a welcome change from HC) since I saw big advantages in philosophical and stock exchanges. Libbed medicine first (after researching corporation) and then teched to steel. I was impressed by how fast growth was with sushi, which by extension increased production because more tiles could be workshopped rather than farmed, even more than under SP sometimes. And of course mining gave 25+ hammers every city, which easily doubled the base production for a lot of them. SP may be powerful, but corps are apparently just as if not more so in the right circumstances. In fact production was so high that I was 14-turning SS engines at the end - on marathon speed. The verdict? Capitalism wins - if you can survive the economic hole that is sushi's IPO...(why do you pay maintenance on corps anyways? Isn't that, like, not free market at all?).

I unfortunately didn't use BUFFY again (and reloaded quite a bit...really need to kick that habit) so despite beating the time for noble marathon huge space on the HoF this game doesn't officially qualify. Still, it was good fun! Now I'm going to step away from this game for a while for my sanity...for real...
 

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Corps are clear winner on marathon speed, large maps. The communists narrow the gap as you increase game speed. I think on normal speed, standard sized map, SP is better. Depends on map script also, of course. But in general it takes too long to spread corps on normal speed and on smaller maps you won't get as powerful corporations.
 
Best trait to combine capitalist flavoured Corps with is communist flavoured Org (associated with overly bureaucratic attitude), while SP kinda obsoletes Org.
So, either way, the communists are always involved.......:cringe:
 
You can also go with state property initially, before switching to free market and corps later. Which incidentally is essentially how China has become an economic powerhouse.
 
You can also go with state property initially, before switching to free market and corps later. Which incidentally is essentially how China has become an economic powerhouse.

Doesn't jive with my tech path, though. In ultra fast corp games I usually forgo Kremlin (unconventional, I know) since I can't afford the extra beakers and hammers needed, and because I usually beeline fiber optics anyways.
 
I tend to ignore Kremlin too tbh, especially if going Mining Inc first. Never whip much in that stage of the game, so it often is a waste with Kremlin. Why whip away big city pops (slower to regrow) if you can produce just about anything (on normal speed) in a turn or two anyway?

Admittedly a different scenario on Marathon, where Kremlin makes more sense, somewhat awkward tech path aside.
 
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