Communism vs Fascism

dmanakho

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There is a similar tread here that compares Communism with Democracy..
It's obvious that during long war period Communism is much better goverment ot have...
But what about Fascism???
I am playing on Monarch now it's middle Industrial age and I just had my D-Day invasion on japanese..
They have an entire continent on their own and so do I...
It looks like i am going to have a very long war.
i have an option to switch either to Communist or Fascist goverment..
which one is better for the very long war?
 
Well, Communism will allow you to build the Secret Police small wonder which should be more beneficial for long wars. You'd probably get more feedback on this in the C3C forum. Maybe a mod can move it for you. Of course, I'm assuming you have C3C since you mention Fascism.
 
I personally like Facism for it's heavy unit support (4/city & 8/metro) . You can benefit financially from that. It is also good for reducing citizen unhappiness during the long war.

Drawbacks are you loose a couple of citizens per city going in and no culture building until you have a majority of you citizens in a city. You absolutely must reduce a captured city to population (1) to get anywhere.
 
Although I don't like using either Communism or Fascism, I think it would eventually come down to this:

If you want to use captured cities right away to support your armies, then go with Communism.
If you just want to destroy opponents now, and then perhaps fortify your positions and bring in your own workers and settlers later, then go with Fascism. Although I'm sure that would be rather difficult in the middle of a large war. :crazyeye:

Fascism's main purpose seems to be for destructive war... In my latest game, all the nations have just entered in to a HUGE global war and it seems that after a while they have either went Fascist or Democratic.
 
I think the SPHQ and reduced corruption in Communism makes it far superior to Facism. The unit support is also quite good.
 
I prefer Communism cause it's a godsend for big empires, which is what I tend to have. While Fascism is nice, you only get 1 core of cities, and all the rest are basically corrupt.

Under Communism all cities are productive, or pretty close to being productive. My capital has never lost a sheild to corruption under this government, and I retained my basic cores productivity while making all the rest of the cities more productive. I've also gained alot of gold back from corruption in the government that you don't get with Fascism. I've had modern wars war almost all of my cities could produce Modern Armor in 3-5 turns. (I had about 60% of the world area by that time)

Although there is one drawback which I don't like. When under Communism all other civs are furious at you. The can be a killer when trading for techs or during peace talks, because you don't get a much as you would if they were polite.
 
They like you better if you're Fascist? Typical . . .
 
Communism is better under all circumstances, the corruption difference and the xenophobic trait are the main factors.
 
Dogmeat said:
Communism is better under all circumstances, the corruption difference and the xenophobic trait are the main factors.

Fascism is better with if you have a small sized empire. The benefits of communism only start to kick in as your empire expands.
 
lbhhh said:
Fascism is better with if you have a small sized empire. The benefits of communism only start to kick in as your empire expands.

How does "communual" corruption under communism work? Does adding more cities increase the corruption in core cities?
 
Communal corruption means that all cities (except your capital) suffer the same % corruption based on its size and, I believe, average rank distance from nearest capitol / forbidden palace / SPHQ (i.e. more cities = slightly more corruption).

Once you have SPHQ and about 50% courthouses you will have minimal corruption in ALL YOUR CITIES!!! Believe me! I play standard continental maps and my tendancy for rapid expansion / conquest / outpost-ism (building samll cities on small islands / trying to get a single city outpost on other continent / etc.) leaves even democracy struggling with corruption. If I'm a non-religious civ I actually ignore democracy all together and go Desp.-> Monarchy -> Communism.

The only drawback with Communism is it makes domination victories a wee bit too easy especially when used with a little semi-savvy trading (I'm no sid level player, you know what I mean!) and rogue state tactics (before you attack trade to boost your international rep and ally with other civs, mpps / embargos before war declared, ally for war vs. XXX after war declared).
 
I do not understand that people here think Communism to be superior.
Just watch that AI - it never switches to Communism. I saw only once among several games an AI to be in Communism.
I think Fascism is the ultimate warlike government. In late games (when there is no Space Race or Wonder Victory) it is the best to destroy your enemies.
When you have 15-25 size cities with 40-70 or even more (netto) production it is no use to consider corruption, even in a government system (Fascism) in which money loses its value - it is only good for commiting espionage missions (and for improv.maintenance). Your troops practically are for free!
Many gamer here mentions SPHQ role to lower population. But they forget about waste. It is really bothering when to or three core shield-producing tiles are covered with waste and thus becaoming useless.
In Fascism, you can quickly remove waste and enemy destructions of your hinterland's tiles.
So, i never use Communism.
Anyway AI goes in to Fascism in the late industrial age and REMAINS there till the very end.
Population loss when turning to Fascism is not a question. It can be regained in a couple of turns.
 
K.F. Huszár said:
I do not understand that people here think Communism to be superior.
Just watch that AI - it never switches to Communism. I saw only once among several games an AI to be in Communism.
That should be reason enough to suspect that Communism is the better choice!

Some advantages of Commieness:

No xenophobia -> easier to absorb newly acquired territories.

No forced resettlement -> switching to it doesn't deal you population total (and therefore spt and gpt totals) a big blow.

Commieness does weaken your core, but if what your doing is creaking out units, what's important isn't the spt counts of your top producers, but that of your entire empire. For a decently sized empire, that should be higher under Commieness.
 
Here is an example from a current game.

Number of Cities: 67

Communism:
Corruption: 263
Gold per Turn: +856 (10.0.0)

City with SPHQ in it:
Corruption: 3

Fascism:
Corruption: 553
Gold per Turn: +397 (10.0.0)

City without SPHQ in it:
Corruption: 13

So, it would seem that the SPHQ does lower corruption and it did by a lot. It was another civ former capital so it had higher corruption under communism before i competed the SPHQ.
 
I did switch from Communism to Fascism and vice versa just for testing purposes...
Here is the bottom line...
Fascism is only better if you civilization is small..
I personally think that AI always switching to fascism is a bug...
It is probably has a higher value preprogrammed for it internally or something like that..
For human player in 99.9% cases Communism is the best warmongering goverment to play
 
you guys haven't mentioend the extra worker productiveness under a facist gov. 200%, very nice, slaves become useful ratehr than having to travel in large bunches.
 
Micky Onimusha said:
you guys haven't mentioend the extra worker productiveness under a facist gov. 200%, very nice, slaves become useful ratehr than having to travel in large bunches.

That is true but by the time you have Fascism you usually have every tile mined, irrigated and railroaded and 2 to 3 dozen of workers waiting on hold, so this extra productiveness doesn't have as much effect as overal city production boost due to low corruption under Communism goverment.
 
I mean it as more of an invasion advantage. You can build a railroad to your enemy in no time, makes sending reinforcements in easy
 
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