Ahriman
Tyrant
Right, they're good for gameplay, I don't think we should remove them, it's just something for a very longterm wishlist.
I'm just getting so many of them. It's probably because I tend to get maps that have chains linking larger landmasses which then have more chains, and the atoll just piles up. Maybe a slight reduction would be in order? Or at least an easy way to tweak them in the script itself. I tried playing with the atoll settings in the lua, but it seemed to have no effect. :<
local atoll_target = numCoast * 0.10
Which atoll function are you modifying? The Communitas mapscript has two and one of them (PlacePossibleAtoll) is a legacy function and is never used.
EDIT: And I just checked, the code you want is at line 4688:
PHP:local atoll_target = numCoast * 0.10
You want to lower the multiplier at the end there.
Citystates mostly appear off the main continent.
I do not think we want 15+ tile lakes (which all give 3 food). If anything I think we have slightly too many lakes in the script at the moment. If there is a huge inland sea, we're probably better off changing a land tile to water so as to open the inland sea to the rest of the ocean, so we can have Black Sea/Mediterranean Sea type features with choke points.But it's very simple to change the maximum number of tiles seen as lake, I think it's 10 in vanilla. Changing it to 20 or so shoud avoid many problems
Yes please!I can make inland seas connect to oceans.
A lake is any body of water of size 1-9. I don't think maps can change what counts as a lake.
<Row Name="LAKE_MAX_AREA_SIZE">
<Value>9</Value>
</Row>
But in Civ5, a new luxury only gives you a few points of happiness, and founding the new city itself consumes a few points of happiness, so founding a new colony is never going to give a net happiness increase.
GEM (and I believe CEP, if not yet then soon) increase per-city unhappiness, so no, even a size 1 city will not give you net happiness from a luxury.Founding a new city is -3 happiness, the luxury resource would give +4 happiness, so there is a net benefit almost immediately.
so I forget if there were changes made to the luxury happiness in Communitas that would affect this.
GEM (and I believe CEP, if not yet then soon) increase per-city unhappiness, so no, even a size 1 city will not give you net happiness from a luxury.
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I don't think "settling the new world for luxuries" is ever going to be appealing in the Civ5 engine.
... But in Civ5, a new luxury only gives you a few points of happiness, and founding the new city itself consumes a few points of happiness, so founding a new colony is never going to give a net happiness increase.
While your second point is true, I disagree with your premise.
Sure, getting bonus happiness may not be my primary reason to expand. But if i intend to expand, for all the benefits it gives me, i would much rather do it near luxuries so that my expansion doesn't hurt my happiness.
So if i'm playing tall on a terra map, i might never go across the pond as they say. But if i'm going wide, i will want those luxuries to keep me going