There were screens of the oasis spam. It wasn't just imagined. It's fairly significant, even as progress occurs. Refining the script so that it doesn't look out of whack from realistic effects and doesn't make for a totally imbalanced or predictable game experience is hard. Feedback is bound to be critical at times.
I think the point about removing rivers in deserts and replacing with oasis effects is rather key for both balance and realism as something we should try to avoid as an effect. I don't think it was Thal's goal to alter the balance and appearance of the map and the desert terrain. But that seems to be what was happening.
I think the point about removing rivers in deserts and replacing with oasis effects is rather key for both balance and realism as something we should try to avoid as an effect. I don't think it was Thal's goal to alter the balance and appearance of the map and the desert terrain. But that seems to be what was happening.