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Communitu_79

Discussion in 'Civ5 - Map Scripts' started by tu_79, Aug 12, 2019.

  1. tu_79

    tu_79 Deity

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    You can set it to no oceans, that's not exactly a Pangea, but you can travel the whole world in Classical Age.
     
  2. Hokiefan00

    Hokiefan00 Chieftain Supporter

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    I exclusively use this map script because of the really interesting terrain it generates. Not to mention, the plethora of options. Great job!

    Does the map script take into account UB resource bonuses when generating luxury resource monopolies? I am finding it difficult to get starting locations with luxury resources that match the UB.
     
  3. azum4roll

    azum4roll Emperor

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    Not at all. It only factors in terrain, so a hills region start has a higher chance of getting a hills luxury monopoly, etc.
     
  4. Txurce

    Txurce Deity

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    tu_79 and azum4roll, do you realize that you started with a popular but controversial cult map, and have now pretty much taken over the VP map kingdom? I get a huge kick out of how often players come here to ask if you can do just a LITTLE more, because it looks like you can deliver on EVERYTHING.

    Congratulations again.
     
    SuperNoobCamper likes this.
  5. tu_79

    tu_79 Deity

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    Thanks, Txurce.
    I should mention that all maintenance credits go to azum4roll, since I'm not that good at coding and currently I'm busy with real life. And we should thanks Stalker0, who gave much feedback and suggestions. And some extra advertising.
    I know it's still not perfect. Terra starts have a weird way to place luxuries, for example, but I think it's much better than most generic mapscripts. Unless you have a specific shape in mind for your game (doughnut?), Communitu_79a is the way to go.
     
  6. azum4roll

    azum4roll Emperor

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    The random nature of the elevation map generator makes it hard to force specific land shapes (Pangaea, Oval, etc.)

    For those who are unfamiliar, the Communitas map series uses Perlin Noise to generate elevation of every plot, and then a threshold is determined based on land percent to decide whether a plot is water, flat land, hills or mountain. Rivers and climate are also based on the elevation map, but these are after plot types anyway and don't matter (meaning these can still be generated the "Communitas" way with any given land formation).

    We can technically forcibly raise and drop elevation of specific plots, but the resultant map can be unnatural (e.g. water when there should be mountains).
     
  7. Hokiefan00

    Hokiefan00 Chieftain Supporter

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    Okay, thanks. Figured I would ask. I was trying to get a Greece start with a resource that matches their UB but kept striking out. I need to figure out how to use the Really Advanced Setup resources option. I've haven't played around with that yet.
     
  8. BornDownUnder

    BornDownUnder Chieftain

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    Out of sheer curiosity, what is the maximum stable custom map size everyone has been able to run for a full game?
     

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