Is this information available in the civilopedia as well?
I think this will be a good thread to share my experience about happiness system.
First of all I would like to say that CPP system seems more dynamic & natural compared to arbitrary happiness system of vanilla ciV.
However I've felt that it just gets too easy to keep your self in 20+ happiness mid to late game. Once you've settled most of your cities after the early stage of the game, happiness is rarely a problem.
Most unhappiness comes from unrest due to different religions in a city as well as lack of city defence which is fine early game. But I think as the game progresses people should complain more about the city being boring, being improvised or illiterate. It thematically makes more sense & would give more purpose to buildings like zoos which are rarely worth it.
Finally I would say that cities should grow more demanding as they grow larger. This would give a soft limit on city growth. Right now what happens is that the capital city with proper policies can easily cross 20-25 population in mid game & they barely generate any unhappiness. This will also give the 'limit city growth' some purpose & give some strategical choices in what cities to grow. Player should try to limit cities in growth which he feels are becoming too much of a happiness hog, so he limits their growth, builds more infrastructure & then resume their growth.
Anyway that has been my experience in past couple of games. Feel free to agree/disagree with my points.
I'm currently playing a game where I have been in unhappiness pretty much all game, despite having 8 balanced cities. More to the point, it's now late, and although (my) Freedom is the World Ideology, the happiest civs are those in Order and Autocracy -- despite having huge negatives due to the penalty for not being Freedom.
Now that I think about it, I always play Freedom, and I almost always have some issue with happiness -- guaranteed to be huge if it's not the World ideology. Is it possible that Freedom is handicapped on this front?
Freedom is better for small empires. It has everything for specialists, more food, more GP rate, cheaper and happier specialists. Specialists perform much better in small empires. But not only that, you get also trade routes, Great Works and landmarks/GP Improvements bonuses, that don't scale with number or cities.
Keep in mind there is an unhappiness snowball if you're running close on city needs and dip below 10 happiness: from there you start losing percent yields in your cities which could cause more unhappiness lowering your yields further, dropping happiness in more cities, lowering your yields...etc. etc.
Keep in mind there is an unhappiness snowball if you're running close on city needs and dip below 10 happiness: from there you start losing percent yields in your cities which could cause more unhappiness lowering your yields further, dropping happiness in more cities, lowering your yields...etc. etc.
Really? Today I learned. I haven't really noticed happiness issues much except when I go on genocidal rampages, and then I just keep a homeguard to protect the capital from the barbarians that will inevitably spawn from sub 30 unhappiness...I actually think that was addressed a long time ago. Happiness is calculated before the yield adjustment from happiness is factored in, so happiness does not snowball up or down.