Hei G, dunno if its me, but im havin an issue with this happiness system.
I did do a clean install, cache and mod cache, across two computers, using the CP CBP CSD C4F and the decisions mod, along with more luxuries and a couple of Howard's mods, none of them related to happiness.
Thing is: unhappiness is way across the board. I see some AI's with -16 Happiness. The problem is, IMO that the system is balanced for faster plays (I play on Epic). In faster speeds you can get the buildings like colosseum, Library faster, but in slow speeds... GOSH.
Im sitting at -6Happiness. 4Luxury resources and two natural wonders. 2 Cities with military on both and improved stuff, positive gold.
Alexander is at -12. Athene is surrounded by barbarians, pillaged tiles and captured civilians, my score is already 3x the one of China, the second best ATM.
IMO, this should be tweaked: on the early days of cities, people aint worried about culture, gold or whatnot. They want two main things: Food and Safety, and I think that shifting the First or even the second Era happiness parameters for Food and Order would make for a game where the AI hasn't lost on turn 30 already.
Perhaps its just me with this issue?
I did do a clean install, cache and mod cache, across two computers, using the CP CBP CSD C4F and the decisions mod, along with more luxuries and a couple of Howard's mods, none of them related to happiness.
Thing is: unhappiness is way across the board. I see some AI's with -16 Happiness. The problem is, IMO that the system is balanced for faster plays (I play on Epic). In faster speeds you can get the buildings like colosseum, Library faster, but in slow speeds... GOSH.
Im sitting at -6Happiness. 4Luxury resources and two natural wonders. 2 Cities with military on both and improved stuff, positive gold.
Alexander is at -12. Athene is surrounded by barbarians, pillaged tiles and captured civilians, my score is already 3x the one of China, the second best ATM.
IMO, this should be tweaked: on the early days of cities, people aint worried about culture, gold or whatnot. They want two main things: Food and Safety, and I think that shifting the First or even the second Era happiness parameters for Food and Order would make for a game where the AI hasn't lost on turn 30 already.
Perhaps its just me with this issue?