Where exactly does the assignstartingpoints.lau get placed at? Thanks.
Will this fix be needed for the G&K CCTP version?
Well just receive news from Fires that he will hopefully have the tech tree stuff fixed up by the weekend. Add a day or so to that to add in place the new techs somewhere and make sure everything else is going smoothly, and we're looking at early next week. I will be extremely busy on Monday and Tuesday though, so if it's not out by then, it will have to wait until Wednesday.
BTW just a point i also ask so many times of adding a prä antic phase, and with this well done work by fires ima i will not able to do it by my own. Will there
be any anyway to make a fix to start before agriculture? I will glady do it but i need some help.
Hey all. Just want to post something that I have been thinking about for the last few days. I read somewhere on these forums that Civilization 5 is a game that highly encourages specialization. I was surprised, because in my games I don't specialize too much. Sure, a city with Wheat and Fish is going to grow like a weed, but it's not like I'm specializing the city into a high pop city (excluding the beelines for the Monopoly Buildings). After thinking about it a bit, I realize that the specialization comes from the modifiers that are abundant in the base game; things like +33% gold are only beneficial if the city is already cranking out a lot of money. In comparison, flat bonuses (+10 gold) tend to encourage players to build that building everywhere that they can, regardless of the specific "role" that city should be fulfilling.
Now I'm not saying that I want to forsake one of the main design points that Decimatus, and later I, designed the CTP mod on, but I would like to see a little bit more specialization be involved in the game. I have a few ideas on how to achieve this, but they are not optimal (i.e. one idea is to limit the number of X buildings, so that only so many cities can have that building's bonus). Another possible solution would be to slowly add yield modifiers into the later eras, but this is more of a way to mask the symptom rather than treating the problem. I don't, however, want to make any drastic changes without first asking the community for their thoughts (and certainly not before we get G&Ks rolling). This is just something I have been thinking about as a way to improve gameplay, but if everyone is satisfied with the way things are now, I won't be making any changes.
Now I'm not saying that I want to forsake one of the main design points that Decimatus, and later I, designed the CTP mod on, but I would like to see a little bit more specialization be involved in the game. I have a few ideas on how to achieve this, but they are not optimal (i.e. one idea is to limit the number of X buildings, so that only so many cities can have that building's bonus). Another possible solution would be to slowly add yield modifiers into the later eras, but this is more of a way to mask the symptom rather than treating the problem. I don't, however, want to make any drastic changes without first asking the community for their thoughts (and certainly not before we get G&Ks rolling). This is just something I have been thinking about as a way to improve gameplay, but if everyone is satisfied with the way things are now, I won't be making any changes.
i think artificial limits on numbers of buildings would be a very poor design choice and break immersion. i agree that getting more specialization would be a great thing, but is there any reason why you can't split the difference between vanilla and previous CTP and do a mix of base yield increases and percentage bonuses?
the one way i could see being a good idea to limit overall numbers of certain % increase 'specialization' buildings would be through resources like the trade buildings.
Thats quite a task, more so than adding stuff to start/later eras, you would have to rebalance everything pretty much, Units, Buildings, Tech, Wonders, the lot. The more I think about it the more I see it been a massive under taking.
Edit:
Can Use SQL for all the update stuff, be far quicker and easier to manage than XML. I'll be happy to help with the coding of it, you'll have to come up with values to suite what you feel is right. Duno how easy it will be to add an Era with Fires tech trees yet, have not seen them.
atm i have actually been using ms access and then exporting it as an xml. There is a tutorial in the tutorial section,You not tried SQL Fires? Sooo much easier than xml, as in a whole lot less to type/copy/paste ect.