Hi, I had a thought, I don't know if you'll like it, but this will allow trading monopoly luxury resources and still allow them to stay as strategic AND yet still be trad-able... Here's my idea:
1. Summary:
By building a monopoly building, basically have the building create a luxury resource for trade.
2. The system:
What I'm proposing is to change the monopoly system to create luxury resources from strategic resources, and by this essentially allow the trade of monopoly made luxuries. By trading the luxury, you're not giving up on any of your strategic resources per-say, but rather, you are sharing the luxury - the happiness you got from the monopoly. There are two ideas on how this would work:
- Monopoly size sets the quantity
The amount of luxuries you could trade would be defined by the size of the monopoly building you have (say medium pearl would give you 2 trade-able "luxury pearls"). You could trade these with another civ or CS, and this would give them a bonus in happiness (or some other bonus we could think of). ALSO, you can have more than 1 luxury resource, having more makes the people more happy (say 1 luxury = 1 happiness).
- Monopoly size sets the quality <--- I like this idea more!
The QUALITY luxury you could trade would be defined by the size of the monopoly building. A better quality resource would provide more happiness. This is how it would work: Say the player has a small monopoly building giving him low quality <luxury>. A medium sized monopoly building would REPLACE the previous small sized monopoly building. The requirement to build a medium would be 1 ADDITIONAL strategic resource to start building it + THE LOW_QUALITY_LUXURY (this is to prevent you from trading it then trying to upgrade, if you traded it away, you'll have to wait). When the building would be complete, it would require +1 more strategic resource so it would total at requiring 2 strategic. Since this building would replace the small one, it would give bigger gold/food/production bonus AND would give a new luxury "medium quality <luxury>". This new luxury resource would give +2 happiness instead of 1 and would be more desirable. Large monopoly would create "High quality", Huge monopoly would create "Elite quality", etc.
3. Why I think this would improve the game:
With this system, you can actually use the monopoly resources in trade without the strategic monopoly system getting screwed up... AND instead of having a bonus happiness from monopoly buildings, this happiness would be from the luxuries, something you could actively trade with other civs! Since the thing you are trading is a luxury, not an actual strategic resource, they can't build monopoly buildings with it, so only you get the gold/food/production bonus AND no complications with the game. ALSO, this is more realistic, since actual luxuries aren't "alligator", it's the stuff you make from it that makes sense! (Alligator hide products).
4. A few inquiries:
So I've got a few questions:
1) Is it possible to make "doubles" for resources? Like have strategic pearl and a luxury pearl? (maybe just change name, like I said, a product?)
2) Is it possible to have +2 happiness for having 2 luxury pearls, and +3 happiness for having 3 luxury pearls?
3) What do you think makes more sense, the quality one or the quantity?
Feed back is WELCOME!