I played a few games of .32e last night, and I must say that patch improves the general threat posed by the AI drastically; by the second "Holy crap, it's axe-rushing me with HOW many units?" give-up I decided that I can in fact get away with leaving AI No Building Reqs off now.
And then, naturally, the next game I started I got rushed by Charadon and Sheelba almost simultaneously with an early wave of barbarian orcs and skeletons... as well as Orthus appearing next to my second town while I was waiting for Sheelba's stack of "doom" (I'm not sure a couple orcs and 4 goblins is all that scary under any circumstance) to hit my capital.
Long story short, I'm a much bigger fan of Faeryl now than I used to be; I managed to hold that off and keep expanding over the next several couple hundred turns. My research went in the tank, however, as I was so busy dodging blocked tiles and researching defense enabling stuff that I didn't get around to education for quite a while.
Anyhow, I'm posting this here because I noticed one glaring issue and one minor one. The big one was that Lucian spent several turns wandering around near my borders at all of .9 health before getting killed by a spider; something funny is going on with how he's managed. If Charadon had bothered to heal him I might have been totally boned, as opposed to just slowed up by waves of beastmen and orcs. The minor issue is, as others have pointed out, there is just no quit in Charadon's playbook; despite the fact that I took a barbarian city, one of his, and built a third while making a total mess of everything he sent my way, he refused to make peace for over a hundred turns on Standard. If he'd, say, taken the first offer I'd given him for a treaty and reloaded with Axemen, he'd have done a good deal better; even if he'd just called the war off and gotten back to expanding it would have been an improvement. That's inconsistent with his personality, I suppose, but I'd much rather see him regroup and come back strong than keep feeding my hunters and warriors experience with stacks of 4-6 beastmen and axemen.
Oh, and one other thing: He sure did summon the wolves at a bad moment for me. Whatever you did about his world spell code has given him excellent timing; kudos.