For example, I believe the most recent GalCiv game has events on founding new cities (er, planets) that let you specialize that particular settlement a bit more. Would be cool to have a set of founding events to keep things interesting for wide players-maybe a free unit for settling x tiles away from your capital or something. It sounds like JFD is going to be adding province events to reward upgrading your larger cities, so it would be cool to have both events tailored for tall city builders and those who go all ICS.
Question. Are the events random or depended on some situation or circumstances? I think the events should be triggered based on a situation and our play style. Anything we can do in the game should have some events associated with it. Some positive, some negative, and some both of it - something for something. I mean, those events should be a consequence of what we do in the game (how we play) - at least to some extent. Of course, random events such as tsunami or earthquakes etc. are nice, but it would be nice if other events have enough depth, which can really make this feature even more amazing! Following certain paths triggers different events each time we play, which have some (say, minor or some major) influence on our gameplay. Something that reminds me a little bit of some RPG games like the Witcher. Decisions have influence on the story and the endings. They have actually a lot of influence. Of course, it's not exactly the same in a strategy game, but you get my point. CK2 or Stellaris etc. are better examples to follow. That would be really amazing!
No offense...but did you look at the game event data tables?
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Do the spawn rates of events consider gamespeed?
I love that you're doing this. I love the random events from E&D but it's such a buggy mess. I do think it's funny that a while back Gazebo said that CBP was 'feature complete' and then a new feature came out lol.
Don't make me smack you with a stick. This whole system was designed because I wanted to give modders the tools to make events without worrying about compatibility issues or instability. Also it's easier to use. This wasn't intended to be a CBP feature, but events are fun to make.
I'm in total support! The more modders you can get to use CP and CBP as a base the better. It also makes it much easier to balance since E&D is so woefully unbalanced for CBP. And I guess it's not technically a CBP feature since isn't it in the CP code?
I do think it's funny that a while back Gazebo said that CBP was 'feature complete' and then a new feature came out lol.
Don't make me smack you with a stick