JFD
Kathigitarkh
Seems a bit small to warrant it's own thread...
What might be immensely helpful in streamlining things: something like player:GetLeaderTrait() or player:GetTraitInfo()
So after my 1st game I noticed with this mod that the start was very difficult, I was behind on tech a lot, but had a nice little civ going. By the time I was done I not only won the science victory, I was 40 turns from winning cultural as well. I was alone on an island with germany so maybe that helped.
I noticed the new buildings, love the additions. Question tho I swear I saw earlier in thread that observatory was half the same bonus, but it was showing as +50% still for me. Was that dropped in future version?
If you mean the option to separate out the points needed for Engineers, Scientists and Merchants like Artists, Writers and Musicians already are, then yes, not only is it possible, but it'll be in the next DLL code release (I have it working in V52 of my DLL, I just need to port the changes into the CP DLL code base - which is a work in progress)
Very nice!
Well then, my upcoming modpack is going to rely on ComPatch or DLL - VMC for sure. Way too many possibilities are getting opened up for me not to.
edit #1 one thing i remember that was odd is near the end of the game, at least turn 400 of 477 total the ai was paying me 22 gold a turn and other crazy amounts for luxury. even ais'' that denounced me for having opposing ideology.
The pictures are not terribly useful - blurry (either that or I have cataracts). Perhaps link to steam shared pics or something?
Sounds like you had a unique game, in that you were quite isolated.
Were you happier than the AI that traded with you? Were your relations actually 'hostile?'
G
i had much better happiness. relations we guarded at the time, i believe. i wounded up denouncing them after they denounced me. i didnt check back but i assumed at that point things were hostile.
Is it possible to increase the player pool of the game? By player I mean what the code considers players, including barbs and city states.
I'll bring back a question from the past, but simplify it:
Is it possible to increase the player pool of the game? By player I mean what the code considers players, including barbs and city states.
gazebo i have the next 2.5 days off and i plan on binge civving, ill try and keep a good track of how things go and if i see anything of note.
forums.civfanatics.com/showthread.php?t=524136Could you give me a specific example as to why or what you want? It makes it easier to grasp, at least for me, if I have a gameplay example.
G
forums.civfanatics.com/showthread.php?t=524136
Basically adds barbarian tribes that are independent from each other (and can fight each other).
well, my new game is me on a medium island with assyria and the aztecs. should be fun to see how this goes. i LOVED the location assryia placed their 2nd city. you can tell the ai didnt just crap out a new city wherever
Spoiler :![]()
turn 56 monty just allowed me to charge him 12 GPT for copper. neutral.
That worries me. You have verified that your Civ installation is not corrupted, yes?
All I can say is that I can 100% guarantee that the Combined DLL, plus Community Patch, works as-designed if you follow the instructions on the first page.
G