Communual corruption love it/hate it

SirTweek

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Feb 16, 2003
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What is your opinion on communual corruption? At any point in the game is communual corruption useful? Any strategic situation where you find it useful?

I personaly hate communual corruption I would rate at about the same level as having problematic corruption or worse. I've never found one situation where communual corruption was remotely useful.
 
Right, if your fighting far from home and you conquered a few cities near the enemy, communal corruption will allow those cities to generate more shields allow you to build temples, baracks, ... much faster trying to prevent culture flips or healing units faster .

Most of the times I stay a democracy during wars , because I let the others declare war on me , by spies or making them annoyed, don't give ROP and the ask them to leave my territory . If I'm playing a religious civ it's a lot more intresting to change gov's.
 
Originally posted by JonathanValjean
Another excellent benefit of Communism is the fact that if you have a Forbidden Palace, your Optimal City Number is increased by 100%.
That's not a complete benefit, because it replaces the Forbidden Palace's usual benefit of removing its city's corruption.
 
Originally posted by WillJ
That's not a complete benefit, because it replaces the Forbidden Palace's usual benefit of removing its city's corruption.

You are right, WillJ, but the only thing I would do to qualify your statement (and further decrease the power of my original statement) is this: the FP not only removes (reduces) the corruption of the city that builds it, but also those of the surrounding cities. I'm sure you know this, and I point it out only for newbies who might read this, and who, in turn, might be confused by your statement. It's good to see a fellow Alabamian on CFC! It had been a while. ;)
 
Originally posted by JonathanValjean
Another excellent benefit of Communism is the fact that if you have a Forbidden Palace, your Optimal City Number is increased by 100%.

Wrong. It's only 25%.
 
Originally posted by DaveMcW


Wrong. It's only 25%.

If I am wrong, feel free to inform the FAQ administrators of this. In the FAQ, it says the following:

What are the OCN modifiers?

"Courthouses and Police Stations each increase the OCN by 25%. WLTK celebrations increase the OCN by another 25%, but only for waste calculations. The commercial trait increases the OCN by another 25%. For Communism the Forbidden Palace increases the OCN by 100%. "

Now, I realize that you are an exceptional player, DaveMcW. I mean, anyone who could launch a spaceship by 1100AD on monarch level the way you did in the GOTM15 receives my unrestricted applause. :goodjob: It is very possible that you are right and that the FAQ is wrong, but I doubt it. Just let them know if it is.
 
That's cool, Dave. As good as you are at Civ 3, I definitely considered it within the realm of possibility that you may have made the observance over time and have been correct. As good as the FAQ is, I wouldn't think it infallible. BTW, I was serious when I referenced your 1100AD spaceship victory! That was simply awesome!
 
Originally posted by DaveMcW


Wrong. It's only 25%.
Wrong. It's only 20%.

I know because I've tested it. alexman only updated this thread , not the FAQ or the one on this site.
In fact, that's only a sixth with no improvements/WLKD/Commercial.

Communism would be very good if you built all the improvements everywhere. Because you're already going to have more marketplaces and factories in cities near your palace and FP and don't have courthouses and police stations everywhere, it's rarely as good as Monarchy.

In practice, it's most useful when you have just gained a so much territory that it could quickly outproduce your original empire. It's great for expanding into all that space that's normally unsettled in the Industrial Age.

The best use I've made of Communism was on Marla's world map as the English. That was hardly a normal situation. The map was so big so AI had not settled all the territory by the Industrial Age. At that stage Britain was most of my empire. In particular it left all the jungle near the equator. I switched to Communism to claim it. My initial scout had been put on a galley which then discovered America. It came back, went South and met the Zulu. When I discovered Navigation it bore due East. The turn before coming out of Anarchy into Communsim, I popped a hut in Indonesia and got a settler! In 100 years (can't remember how many turns) with no ships, Indonesia was indeed outproducing Britain! For some reason, I'd disabled diplomatic victory so getting all the rubber meant an easy victory. Consript MI rock.

But all that just shows that an artificial map can completely alter the game.
 
I may be wrong but I would think Communism would be good if you were going for a quick 100k culture win with a large empire - lots of corrupt cities.
 
Originally posted by Shillen
I may be wrong but I would think Communism would be good if you were going for a quick 100k culture win with a large empire - lots of corrupt cities.

Actually, that sounds reasonable. I'll have to try it sometime!
 
In the editor help it says the lowest corruption level is 'minimal' and the highest is 'communal'.
 
Originally posted by Henry_X
Right, if your fighting far from home and you conquered a few cities near the enemy, communal corruption will allow those cities to generate more shields allow you to build temples, baracks, ... much faster trying to prevent culture flips or healing units faster .

Most of the times I stay a democracy during wars , because I let the others declare war on me , by spies or making them annoyed, don't give ROP and the ask them to leave my territory . If I'm playing a religious civ it's a lot more intresting to change gov's.

I found this isn't a huge advantage. Communism causes big corruption in my already devolped cities and if I really need stuff like barracks or temples I just rush build.
 
That's what I do too , when I stay a democracy... The democratic benefits are just too high, since I almost never sign MPP's or alliances I can get in and out of a war in a few turns, still having what I want without too much WW.
 
It's a lot more feasable to just stay in Democracy, crank up your tax rate, and use the massive ammounts of gpt you can earn to rush temples and such...rushing a temple that has at least one shield into it usually only takes around 200 some gold, and most of the time I can make at least that much with a Democracy operating at full capacity.
 
I agree with that. If the empire grows way beyond catastrophic size, Communism tends to produce nothing at all in any city.
And rushing at 20 prod/pop is not fun, mebby communism should have some advantage here.
 
That's why I asked the question because I'm making a mod and some people told me that communism was the best war time government, I totally disagreed and I see others here do also.
 
Hmm perhaps this so called "democracy" government is good if you are soft and want your country to be "run by the people." But I like to have the total control communism gives because it lets me oppress my citizens if they get out of line which is more fun. Also my civ3 communist states that i run are not big on trying to compete with research against the prosperous democracies and republics that sprout up, they generate too much commerce. I find it easier to simply attack them out of the blue and raze all thier cities and run thier infastructure into the ground thereby raising my research level relative to the peoples i just crushed.

Perhaps communism isnt the most effective government for war or peace, but i just find it more fun.
 
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