because of being light on defense, I was going to take a beating from Shoshone or Russia one way or the other.
Ok, take this as your starting point. I would suggest this is a major problem for you. Thinking you will take a beating is negative thinking, and in this situation, not really true, I think.
If Poca DoWs you pre-T75 then it CAN be a problem, but he is usually more interested in expanding and building infrastructure during this time. Shaka and Oda are not so patient. Cathy is a bit unpredictable, but she goes Piety 75% of the time now so is a lot more restrained early game.
So as long as you have 2-3 CBs per city, you will be fine, really. Even if they DoW. If you've placed your cities well with defence in mind, and you manoeuvre the CBs and have a meat shield stand in front of them, you will quicky kill 4 or 5 units as they approach the city, and the army will retreat or offer peace. Take it, and they won't come again for a good while. You don't always need to follow them into their land and really let them have it - though recognising when this is a good option is an expert play that I myself could use some practice at.
Zero. I was holding out for the CA that would upgrade to CA, and The Wheel was not on the tech path to Philosophy.
Next time, don't hold out. Build an archer per city before hitting Philosophy. Then build another one per city just before you hit Construction. Upgrade them, and you will be in much better shape. Follow Moriarte's Liberty Domination guide if you think you will want to do any conquest of your own. You can stop after one capital, and you will be in good shape to pursue any victory condition available to you.
I actually DOW'd on him with Katherine to avoid Katherine DOWing me.
NEVER agree to a DoW pact unless a) you want to conquer that civ; or b) they are far away and the size of your army means they will offer you cities or luxes for nothing after they take a pasting from whoever is next to them and asked you to do it. DoW-ing someone you are scared of attacking you when your army < theirs is folly.
It was going to be bad either way. My other games have involved bribing them to DOW each other while I get my infrastructure up. I was not able to work that this time through. I blame that on using caravans for internal food routes to instead of trades routes to their capitals...
If you want to play peaceful, caravans for food is the best ticket. But the problem is you didn't build the units. I play almost wholly without bribes when I'm peaceful. But I build units. I'd rather have 8 CBs, 3 Pikes and a Horse and hit NC T95 than hit is T80 and have no army.
It is turn 11. First scout had just circled round cap, and second scout just spawned. Barb camp in nearby and will cause me grief if I do not clear it (Raging Barbs) I do tend to over emphasis getting scouts +2 vision asap, but this set up is win-win-win.
I was talking about your strategy in general, not the T11 position, but anyway I don't know of any player that is better than me who cares about scout promotions. Messing around with barb camps means turns lost using scouts for what they are for. The maths you mention about hexes does not include the opportunity costs of lost turns. By T60 most of the scouting should be done. You will be lacking in this area if you pestered the poor barbs.
After the Halloween patch, when it became clear that I might never again have Stonehenge as an option, I started experimenting with shrine/monument instead of monument/shrine. This causes a noticeable delay on your first few policies, but in my experience the payoff from an early pantheon is well worth it, founding or not. From the numbers alone, X turns of any pantheon >> the 2X cpt you get from monument first. I would encourage you to try it for a few games in a row, see what you think.
Sure but early settlers > any religion.
This game, the dirt is so good for Tears of the God that I think shrine-before-monument is not necessary, and that founding is assured. I have been picking up Jesuit Education. Of course, that delays Rationalism, but I think it has worth the trade off.
I think Reformation is only worth it for certain culture games and for Piety Diplo. Otherwise the policies are far better spent elsewhere.
My war with Pocatello quickly imploded. The only city I can get to is in jungle and he has the Great Wall. CA cannot stay of city range. As soon as I get the city into the red, Comanche Riders pop out and kill my CA. I probably will not return to this iteration...
Sorry to hear your conquest floundered. I think it's probably because you started too late, or didn't reach Chivalry in good time, and didn't have your Chariots make enough promotions prior to upgrade. On DCL #8 I had a LOT of CAs when I hit Chivalry. For DCL #24 I regret the horse-light map now, but when I had originally intended to post it, there had been a whole slew of Domination maps and I wanted to give a neutral map.
my plan was to not stop building workers (after expos) until I had eight of them.
You need 1-1.5 per city. 8 is too many.
The two I got from Russia were after I had build four.
This is pointless. Steal them early or not at all, as stealing them after you've built that many defeats the point, enrages the AI, and is VERY risky (although this last point is not true in THIS case)
I will continue to aggressively use them until Firaxis does something about it...if we're giving advice on Deity play, which, apparently this has tangented into, then *most definitely worker steal as early as possible*.
Amen. The Deity AI unit spam is reason enough for me not to have any qualms about worker stealing AT ALL. When they can make 2 units a turn continuously and throw them at you, with buffs, then I'm happy to recruit their serfs.