Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,457
Well, I have decided to interpret the rule strictly (for now, at least until it is potentially changed) in that we can never alter the build queues and must always use them in a linear fashion (i.e. never swapping the current build item for a different build item, regardless of who started the current build item).
There will definitely be inefficiencies, but this interpretation will prevent people from accidentally breaking the rules.
So, while I am the player who raised the issue, I also fear that it will be too easy to forget the rule while playing if we do allow any form of build-queue swapping (i.e. if you get into the habit of queue-swapping, what's to force you to remember not to swap the first build item or to remember which build item was the first one when we have 10+ Cities in our empire). If everyone here feels that they consistently won't forget which build item was someone else's, even for large empires, then the rule can probably be revised. However, the rule of having a linear (unchangeable) build queue (my interpretation of the current rule, which is in disagreement with Habitus' interpretation of how it is currently written) adds an interesting twist that just makes the game a bit more challenging.
I started playing and Justinian has learned Alphabet, which is frustrating because he will take some of our cheap techs in trade but my hands are tied, since we are prevented from trading with him. However, once again, it's just another twist that makes the game more challenging.
There will definitely be inefficiencies, but this interpretation will prevent people from accidentally breaking the rules.
So, while I am the player who raised the issue, I also fear that it will be too easy to forget the rule while playing if we do allow any form of build-queue swapping (i.e. if you get into the habit of queue-swapping, what's to force you to remember not to swap the first build item or to remember which build item was the first one when we have 10+ Cities in our empire). If everyone here feels that they consistently won't forget which build item was someone else's, even for large empires, then the rule can probably be revised. However, the rule of having a linear (unchangeable) build queue (my interpretation of the current rule, which is in disagreement with Habitus' interpretation of how it is currently written) adds an interesting twist that just makes the game a bit more challenging.
I started playing and Justinian has learned Alphabet, which is frustrating because he will take some of our cheap techs in trade but my hands are tied, since we are prevented from trading with him. However, once again, it's just another twist that makes the game more challenging.