RRRaskolnikov
Goldfish
Oh I only just noticed, dhoomstriker's swordsman has 4 legs
Oh boy No wonder why we lost that other SG
Oh I only just noticed, dhoomstriker's swordsman has 4 legs
I suppose you haven't read the explanation I gave about this to lymond in a earlier SG so I'll give it again . The issue is that i have the CFC disk space filled with saves i don't want to erase ( mostly LHC saves ). I had to use other system insteadDamn you rolo; now I even have to wait to download a CFC-savegame
I think it is obvious the reason I haven't revolted to Slavery yet ... basically to avoid the slave revolt event ( the medium civic maintenance is also a issue, but not very significant for now ). As I wasn't going to whip in my turnset and we are Spi, why would I risk having that obnoxious event ?Why... won't... that... whip... button... work? Oh yeah, we're not running Slavery.
No, I have not done thatWell, we have already seen the opposite effect... building Flood Plains Farms "just to reduce the chance of someone else building Cottages on those squares" instead of building faster-to-build Mines...
The latter -- the remainder of the tech. The goal of that rule is to make sure each player gets to choose at least one tech to research. If a tech starts taking more than 15 turns on normal speed, we're probably doing something horribly wrong.For tech-swapping, just to clarify, is it 15 turns at the current sustainable Science Rate for the entire tech or just for the remainder of the tech?
For example, if the sustainable rate would make the tech take another 12 turns to research but we're already halfway through research on it, would it "count" as only 12 turns or the full 24 turns in terms of the "15 or more turns for switching to a different tech" rule?
We cannot take them as part of a peace deal. You can vassal/capitulate an AI but that's it. I don't see any harm in accepting gifts from the AI -- that's a choice for the active player of course.If we get techs, Gold, or Gold per turn offered to us as part of a Peace deal, are we allowed to take them?
Also, these rules seem to greatly reduce the value of going for Alphabet, since we won't be able to get techs in trade. Similarly, Aesthetics is reduced in value (except for the Wonders themselves), since normally you tech it in order to get Alphabet in trade, which we would not be allowed to do.
Since we're going to likely be very technologically backwards, some AIs are likely going to offer to gift us techs. Are we allowed to accept these gifts (which do not actually increase the amount of "liking" that an AI has towards us)?
The rule right now is that you can't demand gold/tech from the AI. I guess you could fake demand resources... but then again, I think we all assumed (at least I did) that the Diplo/AP will be done through diplomination win anyways.Similarly, does "demanding Gold/a tech from an AI" fall under the definition of "AI demands" in terms of being an okay thing to do? Once again, no AI will actually like us any more than they did before for having made such a demand.
Of course, even if we do allow demands, we might want to allow only demands made of AIs that are Pleased or Friendly towards us, to avoid someone "gaming" versus a Diplo/AP win by "fake demanding" 10 times in a row in order to get a -10 negative Diplo hit with an AI that was Cautious or lower towards us to begin with.
Monasteries likely won't be buildable with the excess Hammers since we'll probably have Scientific Method (prevents you from building Monasteries) around the time that our Workshops start being decent (learn Chemistry to improve Workshops -> learn Sci Method) and late-game Wonders tend to be terribly inefficient for the Hammer to Culture ratio--if we can even beat the Immortal AIs to building them.But from what I see, whorkshops are far more flexible than towns.
This strategy works in Vanilla but not in Warlords or BtS. Culture, as well as Wealth and Research, used to go through the related building modifiers, meaning that the Hermitage and Cathedrals would multiply the Culture build item. Now, you're stuck using Hammer multipliers, which is an improved ratio for Wealth (125% Hammers with a Forge compared to Vanilla's 50% Hammers with a Forge or Vanilla's 100% Hammers with a Market, Grocer, AND Bank), but is a poor as dirt approach for the Culture build item, since you generally use Liberalism (already +100% = Market + Grocer + Bank and then the Hermitage and Cathedrals add the real value... but not in BtS...).Only way towns contribute to culture is through the slider which gets multiplied by cathedrals which you (= culture player) must probably all unlock by yourself). OTOH all the hammers from workshops get converted by building culture but multiplied by a whole lot of stuff which are probably far more commonly built here.
Of course it will take a long time to get there, but it's still probably one of the most feasible methods. Why do you rarely go for Cultural Victories? One answer could be because the improvement types that you use (Workshops and avoiding Cottages) do not really mesh well with an early-game Cultural Victory, so your playstyle already prevents you from winning by Culture before any other Victory Conditions in most cases.You may say that the yield is greater with towns, it takes forever to get there. Especially if they're only worked 1/4 of the time (well, at least most likely not all the time...).
That would be my preference, too.I agree to leave them alone after they're villages though.
It's an arachnid Swordsman... if you look very closely, you'll see the 4 arms, too... two are empty-handed arms--presumably one is for punching/pulling out a dagger for close-quarters combat, while the other arm is for quaffing healing potions (March promotion). 4 legs = 2 movement points.Oh I only just noticed, dhoomstriker's swordsman has 4 legs
Presumably, we are not allowed to trade techs or lump sums of Gold with our Vassals, either, right?We cannot take them as part of a peace deal. You can vassal/capitulate an AI but that's it. I don't see any harm in accepting gifts from the AI -- that's a choice for the active player of course.
I'm okay with that rule, although I would be okay with lifting that rule as long as the Demand was made to an AI that was Pleased or Friendly towards us, since we can't really get any positive Diplo modifiers for making such a Demand, while the Pleased/Friendly restriciton prevents anyone from getting said AI angry at us for "Demanding Tribute." Disallowing Pleased/Friendly Demands (I'd call them "Requests" when they are to AIs that are Pleased/Friendly towards you) just takes away one additional dynamic (although the impact is generally quite small) that can be used in the game.The rule right now is that you can't demand gold/tech from the AI.
Could you not free up around 250 Kb of space and then when your next turnset ends, you can delete the previous file and reupload another one? We don't need a record of your saved games, just access to the most recent one at a time. I, too, am at my quota, but that's how I do it... I delete something that's not completely necessary then I simply recycle that file space after every turnset.I suppose you haven't read the explanation I gave about this to lymond in a earlier SG so I'll give it again . The issue is that i have the CFC disk space filled with saves i don't want to erase ( mostly LHC saves ). I had to use other system instead
Well, you can certainly go to war and go for Culture simultaneously: just raze the Cities that you capture instead of keeping them and then you can make money to fund your Cultural Slider. While you'll probably be limited to using Maces + Trebs (and other defensive units in a similar era), that's still a solid combo for a good portion of the game.@Dhoomstriker: The reason why I rarely go for culture aren't my improvements but rather my affection to warring (which is why most of my games end in domination). And because I don't like sitting there with my pants down hoping nobody notices I'm going culture with a bunch of warriors. And maybe because wonders are a pita to persue on deity
Well, it's from an in-game screenshot (although the bird companion on my shoulder was edited-in by me)... so, I don't know why the game decided to display my unit that way but I thought that it was neat enough to take a screenshot of it for the relevant XOTM game where it happened and then later I decided to make it my avatar, since a 2-movement, free-March Swordsman would make for a daunting opponent.I thought I saw some more arms but since I didn't see another sword or shield I just assumed my eyes were playing tricks on me
That has to be the most expensive way of making money I think I'd rather stay with building wealth in non-culture cities, thank you very muchDhoomstriker said:Well, you can certainly go to war and go for Culture simultaneously: just raze the Cities that you capture instead of keeping them and then you can make money to fund your Cultural Slider. While you'll probably be limited to using Maces + Trebs (and other defensive units in a similar era), that's still a solid combo for a good portion of the game.
Perhaps it isn't the cheapest way of making money, but your stated primary concern was the AIs becoming too powerful for you to deal with. Good diplomacy can be and usually is a preferable solution, but laking that, an alternative is to bring war to the AIs before they advance past (or too far past) your current tech level.That has to be the most expensive way of making money I think I'd rather stay with building wealth in non-culture cities, thank you very much
No but I need to know what others want to do the opposite muahahashyuhe said:Plan sounds fine with me. You don't need to get approval from other team members before playing given our format though
Don't worry. I'll say the right thing....... wait. Now you'd say the opposite of what you want to get me to do what you want anyway. Aaaarghh!!
What would you have the Worker do at Bombay before moving on? Just Mining a Hills square or two?Apart from the forested hill, our Fat Worker also chopped 2 grass forests then moved down to bombay and will likely continue his journey to $.$ soon.
Cow is the only Food Resource for that City, right?- $.$ is ready to be settled next turn