Compilation of HoF writeups!

Seraiel

If you want anything from I please ask in German
Joined
Sep 6, 2011
Messages
8,165
List of HoF writeups:



Longer / Important writeups:


The all legendary thread on GM-144, the greatest Gauntlet of all times (Deity / Marathon / Highscore) "Kaitzilla the glorious winner for his 10M+ Highscore!"
The all legendary thread on GM-137, the former greatest Gauntlet of all times (Deity / Marathon / Spacerace with free pick of leader and map-type) , various players
Thread to GM-116, featuring the writeup on "espionage-assisted Cultural Victories" by Kaitzilla
Spy Specialist Strategy to Espionage Assisted Cultural Victory
WastinTime Highscore
WastinTime on Diplomatic Victories
WastinTime 700 AD Space Colony
Pangaea Space Colony
Seraiel Huge / Marathon / Domination
Seraiel Huge / Marathon / Domination
Seraiel Huge / Marathon / Highscore
Seraiel Huge / Marathon / Highscore
Seraiel Huge / Marathon / Conquest
Seraiel Huge / Quick / Culture
Seraiel Huge / Epic / Conquest
Seraiel Large / Normal / Conquest / Boreal
Jesusin Culture Gauntlet
Jesusin still on Culture Gauntlet
Jesusin still on Culture Gauntlet
Jesusin Normal BtS Cultural Victory
Jesusin on a different normal Culture game
shulec Diplomatic
shulec on a Challenge game
shulec long writeup of G-Minor 118
Jesusin on G-Minor 118
Tachywaxon on G-Minor 119
Tachywaxon on G-Minor 120
Tachywaxon on G-Major 92
Shulec on a Challenge game
Shulec on a Challenge game
Tachywaxon on a Challenge game
Jesusin about Culture
Jesusin on G-Minor 183
Jesusin again on G-Minor 183
Jesusin on Culture
Jesusin on Culture
azylic on G-Major 8
Jesusin on G-Major 11
Jesusin on G-Minor 22
Jesusin on G-Major 14
Jesusin on Culture
Jesusin on Culture
Jesusin on Culture
Jesusin G-Major 29
ShannonCT on G-Major 44
Sun Tzu Wu about Domination
Cabert on Time game
Jesusin on G-Major 65
Shulec on Challenge
AgedOne about Challenge
Shulec on G-Minor 97
Shulec on Challenge
Shulec on Challenge
Shulec on Challenge
Shulec on Challenge

Cabert on Time Victory
Jesusin about Culture
MestreLion on Challenge
Jesusin about Culture
Jesusin about Culture

Jesusin about Culture
Jesusin about Culture
BlubMuz about G-Major 8
Jesusin about Culture
Jesusin about Culture
Shadowsong about a Vanilla / Deity-guide
Godotnut about Culture
SirDrake Space Colony / Highscore
Great writeup on 500 AD diplomatic victory by Pollina
A strategic approach to the warrior rush by Dhoomstriker


Shorter writeups:


yyeah on a very fast diplomatic victory on Boreal!
Lexad Small map
Lexad 2nd part on small map
AgedOne on Culture
AgedOne on G-Minor 118
Cabert on a Settler game
JouZou on a Challenge game
JouZou on a Challenge game
Neilmeister on a Challenge game
Walter Wolf on G-Minor 141
TalladegaKnight on G-Minor 187
TalladegaKnight on G-Major 128
TalladegaKnight on G-Minor 188
TalladegaKnight on G-Minor 189
Grifftavian on G-Minor 1
Lexad on Culture
HolyHandGrenade on G-Minor 25
Jesusin G-Minor 32
Kanidyen on Culture
Bindy EQM
Bindy EQM #2
Mesix G-Minor 44
HolyHandGranade G-Major 34
Jesusin about Conquest
Lexad on Incans
AutomatedTeller about G-Minor 76
Jesusin about Culture
Jesusin about Culture
Jesusin about Culture
Jesusin about G-Minor 13
BlubMuz on G-Major 10
Babybluepants about G-Minor 80
Jesusin about Culture
Jesusin about Culture
Jesusin about Culture
Kamino about Culture
cabert about Time games
iggymnrr: Very high score on Settler-level with uncommon strategies
iggymnrr: Follow-up: 2M highscore on Settler-level
Noble Zarkon on the difference between B&S and Archipelagio in Time games



Moderator Action: As Seraiel is MIA I've updated this post with Dhoomstriker's treatise on the Warrior rush from G-Major 152 --NobleZarkon
 
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This is a great idea! I'm sure the write-ups and discussion contained within various gauntlet threads is enough to rival even the Strategy Forums.

I have not written much myself, but enjoy reading the posts made by other, more experienced players. I'd be happy to re-read over some past gauntlets and pick out informative posts. (assuming this is the type of information you're after in this thread?)

One example would be post #52 by Kaitzilla in G-Major 116.
http://forums.civfanatics.com/showthread.php?t=496964&page=3
This gauntlet seemed to be one of the first places where cultural victories via espionage are discussed and Kaitzilla's post briefly sums up the strategy.
edit: In this case, it might not be best to focus on the individual post, but rather the thread as a whole. I find it an interesting topic nonetheless.


There are many more informative write-ups that I have read, but cant think of right now. (They are also more conventional than culture via espionage)
 
All guides from Noble Zarkon's post addet.

GM-116 from Kaitzilla still missing, but I will work this over 1-2 times anyhow.

If you finde Writeups that I have forgotten, plz leave a notice in this thread.

Thx :) .
 
Would it be possible to put some info where possible/relevant about the write ups in question? For instance (Replay #3) etc behind your entries, and e.g. (G-Minor 197) behind mine?

Great list btw, and good to see it stickied, as otherwise these types of threads with great content but little activity will disappear to page ~62.
 
Would it be possible to put some info where possible/relevant about the write ups in question? For instance (Replay #3) etc behind your entries, and e.g. (G-Minor 197) behind mine?

To add that info, I would need to read most of the writeups. I only quickly compiled the list out of the links Denniz got by parsing the HoF.
 
If the thread gains more hits, I'll add better descriptions. Seems that more people are interested in the writeups than I thought, iirc, about 350 views during the last week.
 
According to score calculator, high scores should be something like:

*Settler: 2 million
*Chieftain: 3 million
*Warlord: 4 million
*Noble: 5 million
*Prince: 6 million
*Monarch: 7 million
*Emperor: 8 million
*Immortal: 9 million
*Deity: 10 million

I did the 2 million settler one. Chieftain and warlord should be doable. Cities don't need to be very big at the end. Choose biggest land-based map and use CM. Buying executives @ 5/turn should not be under estimated. That's corporate spread of 5 cities/turn instead of 2.5 cities/turn for a water map.

Basic idea is ~330 core cities and settle/capture another ~170 cities on final turn. Or about 500+ cities by ~250 AD. I keep saying I'm going to do the 3 million chieftain or 4 million warlord games. ~180 hours is a big deterrent. Otherwise it is very easy to do.
 
According to score calculator, high scores should be something like:

*Settler: 2 million
*Chieftain: 3 million
*Warlord: 4 million
*Noble: 5 million
*Prince: 6 million
*Monarch: 7 million
*Emperor: 8 million
*Immortal: 9 million
*Deity: 10 million

I did the 2 million settler one. Chieftain and warlord should be doable. Cities don't need to be very big at the end. Choose biggest land-based map and use CM. Buying executives @ 5/turn should not be under estimated. That's corporate spread of 5 cities/turn instead of 2.5 cities/turn for a water map.

Basic idea is ~330 core cities and settle/capture another ~170 cities on final turn. Or about 500+ cities by ~250 AD. I keep saying I'm going to do the 3 million chieftain or 4 million warlord games. ~180 hours is a big deterrent. Otherwise it is very easy to do.

@ iggymnrr:

WastinTime supposed the same with 10M being possible on Deity.

However:
  1. We cold-whip the Executives.
  2. Nobody in the world would want to play what you propose on Deity. In Replay #4, I conducted the largest war ever fought in CIV with over 600 units. Conquering cities on Deity is different than on Settler, one cannot conquer 1 city with 1 unit, one needs Ships to bombard the city-defense (probably Destroyers or Battleships) and Marines to conquer them (probably 1-2 full Transports) . That makes over 10 units / city, so conquering roughly 200 cities in the end would need 2000 units! Maybe in the future, when PCs are even stronger, a full team of players might try this, but neither 1 player could handle that without becoming insane nor am I sure if anybody that'd be able to pull something like that off would have the PC (assuming it even exists!) .
    Also, needing to research Marines and Battleships on Deity would would mean a lot more research thus more turns = less bonus from finishing early.
I appreciate that you demonstrate the maximum that's possible on lower levels and also that you share the information you gather, but you cannot take that knowledge and 1:1 transfer it to Deity.
I think that building an economy supporting rush-buying that amount of Executives would not be viable on Deity aswell. Don't forget, that maintenance also rises greatly on Deity and every :gold: multiplier means less population and every Cottage instead of a Farm means the same.
Also I never heard the acronym "CM" . I suppose it stands for "cylindrical mapping" . As flat is actually not possible on Big & Small, that is actually the option to take, but if flat was possible, it'd be far superior on the higher levels, because the weaker economy would again allow more population. And as this is at least the 3rd time I see you use acronyms I've never heard and as I even asked you once what you ment with an acronym and you never explaind, I beg you to only use acronyms from this list + the commonly know ones. And plz don't feel offended of this post. I wouldn't have written that I appreciate what you do, if I had not ment it. I only slightly lost my nerves, when I imagined actually doing on Deity what you propose ^^ .
 
You know, Seraiel, Big & Small isn’t the only map script the game has to offer, and Sushi isn’t the only food corp. ;)

I recommend you take a look at these two threads:

http://forums.civfanatics.com/showthread.php?t=492935
http://forums.civfanatics.com/showthread.php?t=494700

Both are great reads. They probably should be added to the writeup list, along with some of iggymnrr’s settler/space threads that I am too lazy to dig up right now.

There is something to be said about being able to spread corps at almost double speed, since no turns are lost from executives boarding galleons to reach another landmass.

The fact that CM generates no culture is also pretty useful in score games. If you look at the final save from the 2 Million settler game, you can see that most cities haven’t even reached a second border expansion.

It may not be easy to capture 200 cities on the final turn on deity, but keep in mind that deity AI cities grow like crazy, even with little food. Capturing a city on the final turn on deity should increase your population score as much as capturing 10+ cities on settler (5 cities if you factor in the completion of Hanging Gardens on the final turn).

Would be interesting to see how a Highland score game compares to a B&S game with Colony abuse on Deity. Too bad that no one is insane enough to try either.
 
What I tried to say Pollina, is, that applying the same amount of population towards the same time of winning, doesn't represent, that winning on Settler-level is possible way earlier because it's way easier, and winning earlier means higher score. While also having disadvantages, the overall advantages on Settler still by far outweigh the advantages available on Deity. The time at which winning is possible is an imense influence towards the score. Researching fast however doesn't seem to be a big problem, otherwise, the fastest Spacerace on Settler wouldn't have been won 900y earlier than the fastest Spacerace on Deity. The time played imo. also tells a lot about those actual games, the -1xx BC win got played in 56h, for the 695AD Deity one I needed about 300. I don't want bad mouth the effort made with that game, I just assume, that if someone really invested 300h into a Settler Spacerace, then he'd probably win even earlier.

I added both links towards the list btw. and thx for letting me know that "CM" actually stands for Cereal Mills, I feel wiser now... :joke:
 
My write-ups are not great. Pollina summarized some of my observations quite well. At the time of my 2 million game I was amazed by the pattern the score calculator showed by simply changing difficulty level.

but you cannot take that knowledge and 1:1 transfer it to Deity.

I prefer the term "translation." e.g. In the settler game I settled 150+ new cities on final turn as HG finished. That's 300 pop. Question: Is it possible to capture 30+ 10-pop cites on final turn on deity? I'd call it the same strategy but the "translation" makes it look soooo different. :-p But I really don't know how I would "translate" the idea to prince mush less deity.

if someone really invested 300h into a Settler Spacerace, then he'd probably win even earlier.

Curiously my fastest time for a normal/epic speed game is with Asoka not Darius. Grasp the concept of a tech per turn research rate. Micro goes out the window at that clip. So how fast can a person reach that pace? (And why can I do it faster with Asoka and not Darius? ... Mysteries of CivIV.)
 
Curiously my fastest time for a normal/epic speed game is with Asoka not Darius. Grasp the concept of a tech per turn research rate. Micro goes out the window at that clip. So how fast can a person reach that pace? (And why can I do it faster with Asoka and not Darius? ... Mysteries of CivIV.)
THe Spiritual trait is deeply under rated on these forums! Being able to always be in the right civics and never having to wait to change into a newly researched one is extremely valuable. On Settler when you are poppong huts 3 move Fast Workers are pretty cool as well!
 
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