GooglyBoogly
Freakamongus
I have looked around on the forums on a number of sites, including Maniacs Treatise on Hurrying and it is often said that the cost to upgrade any unit is as follows:
Ten credits per mineral row the unit design to which you upgrade, is worth.
Ten credits per weapon and/or armour level the upgraded unit design has more than the old unupgraded unit design.
However I have dome some testing and have noted that this formulae does not hold for some weapons/armour introduced in Alien Crossfire
Upgrading a standard 1-1-1*1 infantry to any of
Unit Minerals True Cost Suggested Cost Discrepancy
30-1-1*1 110 $500 $400 +$100
12r-1-1*1 50 $200 $160 +$40
1-3r/p-1*1 30 $70 $50 +$20
1-8r/p-1*1 100 $200 $170 +$30
I assume the discrepancy holds for the individual modules examined and is additive, although I have not tested this yet.
I was hoping to update my datalinks noting all these exceptions (I assume they apply to all resonant/pulse weapons/armour and the string disruptor and psi armour/weapon). I just wanted to be sure that I wasn't missing out on anything else.
Ten credits per mineral row the unit design to which you upgrade, is worth.
Ten credits per weapon and/or armour level the upgraded unit design has more than the old unupgraded unit design.
However I have dome some testing and have noted that this formulae does not hold for some weapons/armour introduced in Alien Crossfire
Upgrading a standard 1-1-1*1 infantry to any of
Unit Minerals True Cost Suggested Cost Discrepancy
30-1-1*1 110 $500 $400 +$100
12r-1-1*1 50 $200 $160 +$40
1-3r/p-1*1 30 $70 $50 +$20
1-8r/p-1*1 100 $200 $170 +$30
I assume the discrepancy holds for the individual modules examined and is additive, although I have not tested this yet.
I was hoping to update my datalinks noting all these exceptions (I assume they apply to all resonant/pulse weapons/armour and the string disruptor and psi armour/weapon). I just wanted to be sure that I wasn't missing out on anything else.