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Compromise Poll

Discussion in 'Civ3 - Demo Game VI: Polls' started by greekguy, Jul 9, 2005.

?

Would you be willing to do City Limit Variant as a compromise?

Poll closed Jul 14, 2005.
  1. Yes

    65.2%
  2. No

    30.4%
  3. Abstain

    4.3%
  1. Ginger_Ale

    Ginger_Ale Lurker Retired Moderator

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    Who says you need to win by Histographic or Culture?

    A 5CC Conquest is very possible (MeteorPunch did one as the English and won very quick - check the Stories and Tales forum), as is a 5CC Space Race. They would take no longer than a normal game, maybe every shorter because we have less cities to control.
     
  2. DaveShack

    DaveShack Inventor Retired Moderator

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    In my game I was researching space flight when time ran out. As I said in my post, conquest would have been much earlier, maybe the 1800's or so. I was researching at max and had an entire age of tech lead -- the remaining AI was still in the middle ages.

    What about this: 5 Built City, and allow us to keep conquored civ's original and final capitals, and cities containing wonders? That gives us a bit more spice. ;)
     
  3. MeteorPunch

    MeteorPunch #WINNING

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    Sounds like a good one, DaveShack.
     
  4. Ginger_Ale

    Ginger_Ale Lurker Retired Moderator

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    Fine by me, as long as it is a Standard Map or smaller.

    Now is it relaxed? Or strict? (Can we keep cities until the end of turn)? I say strict, because now we can hold other cities.

    MeteorPunch, turning to this as an alternative to GOTM and SGs? :goodjob:
     
  5. DaveShack

    DaveShack Inventor Retired Moderator

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    So this poll has the most support so far. Any disagreement with using this thread as the discussion thread to build a custom DG variant of 5CC, and then polling that for ratification? Or should this be the ratification poll for the idea and we can build in the variant itself into the rules?
     
  6. Black_Hole

    Black_Hole Deity

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    I would go for this, but I am still not buying a limited city game, a 14CC has no challenege...
     
  7. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    Lets use this as a stepoff point. From what I can construe, the 6 nos are basically between those who strictly want a 5CC and those stupidly unwilling to compromise at all.

    We can work with this.

    The 5 build and capture idea seems good, but we can't overdo it. I can understand keeping capitals, heck, that'd be fun. But not too much besides that. (Besides, if the capitals are far away enough, they'd be worthless and serve mainly as mementos.)

    This could be the begining of a working strategy...
     
  8. Black_Hole

    Black_Hole Deity

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    How about a max of 2 cities per conquored civs?
     
  9. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    That could be tricky depending on the map size and amount of civs we play with.

    But 2 sounds like a nice number. Allows us to do some real planing to decide which cities we're going to keep. Also gives us a set number of cities were allowed to have.
     
  10. Ginger_Ale

    Ginger_Ale Lurker Retired Moderator

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    That's 19 cities - hmm...

    I would rather do 1 city per conquered civ (with a goal of Conquest) - maybe even we can just capture the capitals. This would equal 5 + 7 cities, or 12. Enough for the FP, but not too much to be overpowering. We could try this on Monarch, I think. Emperor would be a bit hard, unless we want number crunching.
     
  11. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    12 cities sounds fair. Plus, it makes us really think about which cities we kept.

    Can we hear from anyone else about the number 12?
     
  12. vikingruler

    vikingruler King

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    this sounds like a good idea, but i like 2 cities per civ. 2 cities from each civ would allow a more in-depth strategy like SaaM said we would have to think about which ones we keep.
     
  13. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    2 is too much. that gives us 19 cities, which is basically what happens if you have a close neighbor.

    12 is more of a chalange.
     
  14. DaveShack

    DaveShack Inventor Retired Moderator

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    Monarch vs Emporer is a roll of the dice from what I saw in my recent game. Get good resource locations and Emporer is quite doable even without the captured cities. Missing a resource and you're screwed big time, and Monarch might even be hard.

    I think capitals and cities with wonders or resources which are worthy of being kept -- and we shouldn't be afraid to go ahead and raze a low-value capital or two in order to preserve the ability to capture better ones later. Start with a limit of 1 per civ (but allocated any way we want) and we need a high percentage like 2/3 majority vote to go over.
     
  15. Black_Hole

    Black_Hole Deity

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    So 5 built cities and enemy capitals? That sounds good...
     
  16. greekguy

    greekguy Missed the Boat

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    Wow, so this poll actually worked. we'll have a 5BCC (five built city challenge). we should probably poll how many cities we can capture. 1 per civ? 2 per civ? enemy capitals? wonder citys?

    EDIT: figured a poll should go up sooner, rather than later. Vote Here
     
  17. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

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    Exactly. Now we can feud over whether to use 2 captured cities or 1.

    Well... at least its something different to feud about.
     
  18. greekguy

    greekguy Missed the Boat

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    Well... at least it's is progress. we have a variant, now we need specifics.
     
  19. MeteorPunch

    MeteorPunch #WINNING

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    5CC start.
    +1 city for each destroyed civ.
    +1-2 city for each era change.
     
  20. Strider

    Strider In Retrospect

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    Let's just play a Sid game, up the number of settlers the AI starts off with by 2 and then call it a day (that'll be 6 settlers the AI starts off with?).
     

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