Compromise Poll

Would you be willing to do City Limit Variant as a compromise?


  • Total voters
    23
  • Poll closed .

greekguy

Missed the Boat
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Jun 15, 2004
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it looks like if doesn't really matter if we do 5CC or Epic right now, since we'll have people leave either way. so this poll is to determine if both sides will accept a compromise: a city limit variant. this will be sort of like a 5CC, but with several more cities and like an Epic, because it will have the same "feel". City Limit will mean we set a limit of cities we can have, say 10 or 20 for example. I really hope this will appeal to people of all sides.
 
I'll support this poll, and place a vote of Yes.
 
With 20 cities, we can easily win on a standard or small size map. That's no challenge - it just restricts how many corrupt cities we can have. A 10CC isn't much of a challenge either.
 
Strider said:
I'll support this poll, and place a vote of Yes.
Same here :D
 
Let's go with this. If this poll passes, I will agree with setting the city limit at 5. ;)

EDIT: On a more serious note though, how about an 8CC? We could have 4 provinces of 2 cities each, making it somewhat similar to the 5CC, but with slightly more cities, all of which can be core cities if we plan it right.
 
There was one thing I've found annoying about a 5CC so far (yes, someone here goaded me into trying it ;) ). In Conquests anyway, with only 5 cities you can only use the 1st MGL for an army, and then there is pretty much nothing else a MGL can be used for. Wasting them on Universities is a bit of a pain. I would like to see the limit high enough to build the FP and 2 armies.
 
On a more serious note though, how about an 8CC? We could have 4 provinces of 2 cities each, making it somewhat similar to the 5CC, but with slightly more cities, all of which can be core cities if we plan it right.

what about 8cc but also colonys around the world to collect resourses and for our honour.
 
DaveShack said:
There was one thing I've found annoying about a 5CC so far (yes, someone here goaded me into trying it ;) ). In Conquests anyway, with only 5 cities you can only use the 1st MGL for an army, and then there is pretty much nothing else a MGL can be used for. Wasting them on Universities is a bit of a pain. I would like to see the limit high enough to build the FP and 2 armies.

If we do a loose 5CC, we can hold cities until the end of the turn and then disband. Therefore if you get 3 cities during a turn, and a MGL, you can build an army. That's part of the challenge! :)

Plus armies are very powerful in C3C...
 
I am, of course, for this. 8CC, 12CC 15CC, etc.

There is the variaton of this where you can build so many cities per era, 5 AA, 5 MA, 5 IA, 5 MA.

Another variation is to allow a certain number of "core" cities and a certain number of "satellite" cities. Satellites can be used to grab distant resources or an enemies ex-capital with a few wonders, or a strategic landing point for an invasion, etc.

@GingerAle: 5CC is certainly harder than 5+CC, but the only thing needed to fix that is to boost the difficulty. :D
 
I just find this as a better compromise between the 5CC and Epic supporters.
 
CivGeneral said:
I just find this as a better compromise between the 5CC and Epic supporters.
its not a very good compromise, no one needs more than 20 cities... The only thing this variant would do is stop us from winning by domination, It won't add any challenge
 
Stuck_as_a_Mac said:
I'm going to vote yes here under the condition that we stick to something beneath the amount needed for the FP. If we go above that, we can balance things out. Keep it beneath that, we can have some fun.

SaaM
It looks like the idea is 20 cities, even 10 cities is over FP in standard and smaller maps... We would need to play on a large map to make 10 cities under and we also wanted to make this a short demogame

Please reconsider your vote
 
If it is truly a short game people want, than it seems 5CC is best. However, this type of game can still take awhile if the strategy isn't right. Also the very nature of a demogame can make things take awhile anyways.
 
I won my 5CC last night, by 20K culture, in 2048. It was Monarch, small, 60%, continents, random terrain/water/temp, as Carhtage. Doing so took hours of monotony, hitting the button, clearing pollution, button, pollution, etc. Once in a while confirming a tech choice or queueing up another wonder for my 20K city. In a demogame, this would be weeks or even months of monotony.

I could have won several hundred years earlier by conquest -- but before I hit button pressing mode it was 100% military except for the rare occasion where a tech opened up a new building -- build that in each of the 5 cities and then back to more military. This was also monotony, just a different kind.

As far as I could tell, I had to play it exactly like I did, no variation, to keep the AI from winning on points in 2050. If I left the last AI standing more than 5 cities then I would have a lower score, and wouldn't be able to trigger one of the other victory conditions.

Do we want a game which is scripted until the end? More cities would give us the potential to build frivolous things before their time, and keep the length of the button pressing period shorter.
 
We could always do a 14CC. GreyFox did that once. (non-demogame game, of course)
 
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