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Concepts and Ideas for a Modpack( suggestions, helps and fans wanted)

Discussion in 'Civ4 - Creation & Customization' started by gfurst, Apr 27, 2011.

  1. OzzyKP

    OzzyKP Emperor

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    Washington, DC USA
    I know this thread is rather old, so excuse the bump, but as I brainstorm for my Fractured States mod. I have come up with this exact idea, that buildings produce direct commerce in relation to the tax slider. I'm glad to see that gfurst had the same idea! I can't say it any better than him, so I'm just quoting his old post and asking if anyone has the ability to put this into place as a modcomp.

    Dom Pedro put this modcomp together which is just what I (and gfurst) are looking for, but while he apparently succeeded in giving health, xp, great person points, etc from the tax slider, he wasn't able to get direct commerce ( :science:, :gold:, :espionage:, etc). Also, it looks like Dom Pedro's mod was uploaded in 2007, so I'm not sure whether it is compatible with 3.19 (I'm at work so I can't check).

    So my ask, if anyone is willing to take it on, is thus:
    1. If it isn't yet, please help update this modcomp for 3.19.
    2. Expand the modcomp to allow buildings (and civics, traits) to produce :science:, :gold:, :espionage:, :culture: directly depending on the tax slider.

    Pretty pleeeeeaaaasssee?
     
  2. Zeta Nexus

    Zeta Nexus Deity

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    In a constant brainstorm...
    I am most curious about how he wanted to combine Planetfall with the other "Earthly" mods?
     

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