Concerned about missionaries?

garric

Emperor
Joined
Mar 28, 2003
Messages
1,395
Location
Yay Area
I'm reading an interview on Gamespy, and one of the devs mentions that it's a good idea to counter an enemy religion by building missionaries and sending them off the border. Does this mean that I will have to build tons and tons of missionaries and then rush them to other cities to get any result? Will we see a famous "missionary rush"? I'm not really liking how this seems to be handled.
 
From the Gamespot video, it looked like you only need 1 missionary per city. So probably no "missionary rush"
 
Well it would be funny screen, you go to war and at the head of every column of soilders a missionary rushing to get to the enemy cities :p
 
Darwin420 said:
From the Gamespot video, it looked like you only need 1 missionary per city. So probably no "missionary rush"

You only need 1 missonary, but what if things happen like the cold war, where there are massive ammounts of missionaries being chucked across the border? After all, 2 units attacking/defending/converting/bombarding/bombing/whatever are better than 1
 
I don't think missionaries are the only way for conversions, so you probably don't have to build a ton of missionaries if you don't want to.
 
They've said it's not gonna be like civ3 and that the AI must respect your borders, so if you close your borders then missionairys will have to leave or else you will be able to kill 'em :nya:
 
juest becus a city is of your relgion far far way, y can u see its los?? am i the only one that dosent like the los missionary thing???
i do tho understand this a lil, as in the midel ages the cathlic church whold use confesonals as a means of spying on uperclas citizans, lords, ladys, thear servants ect. so the pope chold keep tabs on people..
 
I would personally prefer it if spies and missionaries were handled in a more abstract fashion. You should have to make a long-term investment into both religion and espionage in order to get the benefits-not simply build dozens of spy units and send them off higgledy-piggledy. In my opinion relgious conversion and espionage could both easily be handled in a single 'Covert Operations' screen, where you decide how you want to 'dipose' of your Intelligence/Missionary investments.

Yours,
Aussie_Lurker.
 
AMEN Aussie!

I really liked the spying method of C3C. I always wanted them to expand on it. Kinda lke Galactic Civ (I think) You built and trained spys, then sent them on missions. You also had to worry if on the last mission they had been turned into a double agent. You could also do the same to your enemy spies that you captured. It required a direct hand but you didn't have to babysit a unit over to the enemys territory.
 
I hear you Bruddah!!!! ;)
Seriously, though, I will be the FIRST to admit that the C3C Espionage system had a LOT of problems-individual missions were too expensive and-if they failed-you almost ALWAYS ended up at war. That said, the abstraction of Intelligence Operations WAS a step in the right direction, IMHO, and simply needed to be improved and expanded upon!!

Yours,
Aussie_Lurker.
 
Aussi_Lurker: that reminds me of the method used in Galactic Civilization where you could invest money every turn and as your cumulative investment reached various levels, you would then gain access to more and more intelligence about that civ. And you had to budget money for each civ you wanted to build your inteligence on.
 
They had a similar system in Birth of the Federation-it was fantastic!!! You invested resources (population and money) into generating
so-called 'Intelligence Points'-which you then allocated to different nations. In BotF, though, you could further break down your investment into Espionage or Sabotage-and even in specific AREAS (like Economic, Military, Domestic, Scientific). The underlying premise was the same, though-the more you invested, the more frequent the attempts AND the greater the chance of success. You could also invest points into Internal Security-to PREVENT enemy intelligence operations. What really made it work, though, was that it is a % based allocation system. So, if your intelligence points rose from 100 to 200, your allocated points would rise accordingly-reducing the need to Micromanage your investment.

Yours,
Aussie_Lurker.
 
It almost sounds as though they are bringing back the clerics from CTP, one of the most useless and frustrating aspects of that game. If this is similar, it is a big step backward.

Abstract handling of religion is the way to go. If you have a trade route to a country with a different religion, chances are a few of your citizens will convert to it. If you border a civ with a strong religion, some of your citizens in border cities will convert. It should be possible to declare a religious pogrom, and eject these citizens during times of religious strife, though your city loses production, and other civs become angry with you.

I really don't see how they plan on making religion an in-depth aspect of the game. It will probably turn out to be little more than keeping missionaries away from your cities, and dealing with unhappiness sometimes, just as you do when you have citizens that are the same nationality as a country you are at war with.
 
Back
Top Bottom