Concerns about continents

Agreed. The new continents mechanic would seem ideally suited to an option like this. Even if it's not included in the base game, I'm sure we will see it in a mod - there has been an excellent mod along these lines for Civ V for some time.

I second this...I always played with culturally linked starts in Civ 3, it was a great feature.
 
My only problem with a mods for it would be that in civ v, using a mod disabled achievements and the like. Hopefully, that won't be the case for Civ VI. I mean, I understand it for mods that Make big changes to gameplay etc, but for mods that Make UI changes or additions is a bit harsh. Anyway, if it is in the base game, that won't be a worry.

Sent from my LG-H345 using Tapatalk
 
This change that landmass doesn't necessarily mean one continent is one of my favorite. Simple but adds a lot to game play, especially because a lot of civ will have some tendencies and traits connected to continents. And i am quite sure they have some nice algorithms that won't allow some weird splits of continents on same land mass. Maybe they didn't show it in game versions that were shown but i'm sure they will polish the way continents split before game comes out.
 
For reference, in the more recent stream with Beach they briefly brought up the continent lens and the continents seem to be a little more well defined, although it's very hard to tell clearly, with a lot of unknown variables at play, and the map mostly unexplored. But you can see over on the right, there is a mountain range dividing the purple and orange coloured continents. In the north west, a mountain tile is also the border between two continents, but it kind of looks the same orangey colour and I hope it's not the same continent as in the south.

Spoiler :
CiFzgoW.jpg


Of course this still illustrates the arbitrary gamey-ness of the fact that America's capital is literally on the border of two continents and the player's game experience would be drastically altered if the AI's city was moved by a single tile, due to Teddy's agenda. (The worrying thing is, Beach pointed this out in the stream as if it was a cool thing.) There's also the fact that Teddy will get a combat bonus on 5 of the 6 hexes that surround his capital, but not the sixth. This would lead to certain gameplay decisions (like attacking the city from that specific tile) that while on some level ARE interesting decisions, they are quite arbitrary and completely unrelated to the thematic justification of America's homeland protectionism.
 
For reference, in the more recent stream with Beach they briefly brought up the continent lens and the continents seem to be a little more well defined, although it's very hard to tell clearly, with a lot of unknown variables at play, and the map mostly unexplored. But you can see over on the right, there is a mountain range dividing the purple and orange coloured continents. In the north west, a mountain tile is also the border between two continents, but it kind of looks the same orangey colour and I hope it's not the same continent as in the south.

Spoiler :
CiFzgoW.jpg


Of course this still illustrates the arbitrary gamey-ness of the fact that America's capital is literally on the border of two continents and the player's game experience would be drastically altered if the AI's city was moved by a single tile, due to Teddy's agenda. (The worrying thing is, Beach pointed this out in the stream as if it was a cool thing.) There's also the fact that Teddy will get a combat bonus on 5 of the 6 hexes that surround his capital, but not the sixth. This would lead to certain gameplay decisions (like attacking the city from that specific tile) that while on some level ARE interesting decisions, they are quite arbitrary and completely unrelated to the thematic justification of America's homeland protectionism.

It just makes America a civ like Russia or Byzantium, which gets to "decide" where its 'homeland' really is (are they Asian or European countries...it all depends)
[Russia might also work for the homeland bonus... it was best attacked from the east, not from the West.]
 
This change that landmass doesn't necessarily mean one continent is one of my favorite. Simple but adds a lot to game play, especially because a lot of civ will have some tendencies and traits connected to continents. And i am quite sure they have some nice algorithms that won't allow some weird splits of continents on same land mass. Maybe they didn't show it in game versions that were shown but i'm sure they will polish the way continents split before game comes out.
I think it is all how the map scripts place everything. It appears to me that they divide the map into a continental grid. Sometimes the grid lines run through existing continents and appears to shave off some of the land into small continents, which makes the maps look "ugly", imo

Sent from my LG-H345 using Tapatalk
 
Back
Top Bottom