Condensed tips for beginners?

Alexandria2000: Let's try a more heretical approach. :)

On early levels, you can build and war a little.

1. Beginning build order - try starting out by building one worker to improve tiles around your city. Build two warriors to get the population to 2 and then build a settler for a second city. Escort the settler with one of the warriors to keep it safe from animals. By the way, your worker is safe in you cultural boundary from animals, but not barbarians who come later.

2. Choose a civilization that works with your weaknesses. Since you have trouble with finances, choose a financial civilization and learn to cottage, especially adjacent to river squares. Good financial civilizations to begin with are Washington, Elizabeth and my favorite, Qin of China.

3. Research BW first so that when you are ready to build that first settler, you can chop a forest to speed it along. Slavery is a great civic, but at the beginning it's hard to understand how to use it properly.

4. Buildings: If you are not creative (Catherine of Russia for instance), the cultural boundaries will not expand on their own unless you also have religion in the city. Therefore, people often either build Stonehenge early or chop an obelisk early on.

5. Don't skimp on either workers or military units. One worker per city is a good starting point.

6. As you expand, look for city locations that have rivers (extra gold) or special resources that you can eventually develop. You'll also need some cities that can really pump out production hammers. Learning which is which just takes time.

7. Trading techs: In the beginning, I recommend trading techs including Alphabet. It's fun, keeps you in good graces with the AIs and keeps your research humming. Most trades will be in the favor of the AI by beaker count, so don't worry, especially if you can trade the same tech to several AI civs for different things.

8. Don't put off Currency too long. Markets, Grocers and Banks are the life blood of a financial civ.

9. If you have a military advantage, go for it! City Raider Promotions are wonderful. The obverse, City Garrison promotions, are also good for archery units in particular.

10. If you have stone or marble, or later copper and iron, try building the wonder that uses it. Even if you fail, you'll get gold for the hammers invested.

Civ IV makes it almost a necessity that at some point, you fight a war or two, so try to keep your military up, have barracks in production cities.

Let us know how this goes. Good Luck.
 
Quick question:

With vassalage, theocracy and a barracks, do you get 5 free upgrades for each new unit?
 
@Alexandria2000

Unfortunately war is pretty much essential on higher levels, so I'd get used to it now.

It doesn't have to dominate the whole game, but an early war can give you great rewards.
 
Can the AI connect to his trade network through my territory?

I have bisected the Egyptians, with roads connecting both sides of his empire to mine. His western empire has iron, horses, etc. but his eastern empire does not. Can I assume he can't produce with those resources in the east? Does it matter whether we are at war or not? Can he use my roads for his trade network during peace, but not war?

thanks.
 
Would this be the good topic to ask about beginner tips for total conversion mods also, like FfH2?

As of yet all I've been playing is custom maps without barbarians to get better at it, but even at the lowest possible diff level I always have to try hard to win. I do always win, but not without effort ... and there's so many difficulty levels to go O_o

So I'm wondering, what would be a good tactic for a FfH2 game, I usually play Khazad?

I'm interested in either cultural or military conquests, both sound like fun to me, but neither really works out. Usually by the end of the game I win by score with only like 5% difference or something.

Should I stick to one religion and slaughter unbelievers? Do I for max spreading of religions and stick to freedom of religion? Do I need many magic units? What is a good tactic to survive the first turns? I'm completely clueless as to what it is I'm doing so wrong that I can barely win an easy game.
 
scotchex said:
Can the AI connect to his trade network through my territory?

I have bisected the Egyptians, with roads connecting both sides of his empire to mine. His western empire has iron, horses, etc. but his eastern empire does not. Can I assume he can't produce with those resources in the east? Does it matter whether we are at war or not? Can he use my roads for his trade network during peace, but not war?

thanks.

The Egyptians can use your roads if you have an Open Borders agreement with them. They can also gain full use of their resources if both halves of their civilization have access to coastal cites regardless of your diplomatic relationship with them.
 
frankcor said:
The Egyptians can use your roads if you have an Open Borders agreement with them. They can also gain full use of their resources if both halves of their civilization have access to coastal cites regardless of your diplomatic relationship with them.

Good point. I see on my map that the AI put his eastern empire entirely on the coast, probably for just that reason. So I'll have to take out his iron in the west to prevent it from getting to the east. Or I could just take his easten empire.
 
Actually...

I believe if you blockade his coastal cities with your naval units, he will not be able to get those resources to the rest of his empire.
 
When I read the descriptions of the games of people who are really good at civ4, they seem to have many more workable tiles than I do. I'm playing the continents map since that feels like earth to me. I alternate between small and standard.

But I quickly run out of room for good cities. Peaks, desert, tundra, ice. My capitol city is usually in a great place, but after that pickings get slim quick. Do people play larger maps to avoid this? I also checked out the Plains map for the first time. Wow, it's ideal, but it also sort of ruins my fun of imagining I'm conquering the world.
 
1) The most earthlike map is Terra. All civs start on the eastern continents, where as barbarians control the west. You may need to increase the map size for this.

2) I've heard standard maps with 18 civs are ideal. If you see tundra or ice, then expand in the opposite direction. If an AI blocks your path and you want more territory, consider kicking his ass. If they have a lot more territory than you, maybe you need to focus on expansion a bit more?

Also, consider setting the water level to "low"
 
What is the best way to use specialists? Are they primarily used to generate GP?
 
Sneltrekker said:
Would this be the good topic to ask about beginner tips for total conversion mods also, like FfH2?

For questions about FfH2 try this thread: http://forums.civfanatics.com/showthread.php?t=171398.

---

thadeus: Try these threads for specialist use info:

What to get?
http://forums.civfanatics.com/showthread.php?t=176929

...and how to use?
http://forums.civfanatics.com/showthread.php?t=169059

Specialist economy:
http://forums.civfanatics.com/showthread.php?t=177506
http://forums.civfanatics.com/showthread.php?t=178800
http://forums.civfanatics.com/showthread.php?t=178113

These should be enough to get you started. :)
 
thadeus said:
What is the best way to use specialists? Are they primarily used to generate GP?

specialits have 2 features :
- Gold/beaker/culture/hammer production
- GPP production.

I use specialists mostly for the gold/beaker/culture/hammer they give in most cities, and for the massive GPP in the GP farm.

When to use them?
- when you have no good tiles to work (more pop than available tiles) or when they give you a very high output (representation + sistin chapel) while your tiles are unimproved/low output (farms!)
- when you need something that tiles cannot give you (culture when the slider is 100% research, for example)
- when they are free (mercantilism, statue of liberty, great library)
- all the time in your GPFarm
- when you have reach happiness limit, and don't want to whip : specialists eat food and don't produce food = growth limiter.
 
Anyone know why Sulla's walkthrough is missing screenshots when he starts his first war and on? Being a newb and a visual person, pictures help.

Thanks


nvm.....it's a computer problem
 
What's the best solution to overextending your upkeep in your conquests?
 
puglover said:
What's the best solution to overextending your upkeep in your conquests?

what do you mean by that????
do you want to know how to deal with upkeep costs, linked to capturing cities?
If so, then i would say raze the cities ;)

A few keys (vanilla here) :
- tech towards CoL (courthouses and caste system if needed, for merchants) and currency (one more trade route is cool! markets! trade for gold!)
- fast war (don't be at war for eons!) : you pay unit support for every unit outside your borders
- pillage (cottages are good targets) / raze cities (plunder money)
- use the slider! 20% research may be enough, for a few turns.
 
mabellino said:
I'm assuming you mean rally points?

If so then Shift + right-click any city bars = Set rally point for multiple cities

I'm not too sure how to set an individual city's rally point, but I would assume you just right click on the city bar.

See this thread for more info : http://forums.civfanatics.com/showthread.php?t=138984
I cant seem to set rally points. I select a city, right click an empty tile, get a yellow circle on it, but then nothing moves to that tile. very annoying! how I do fix it? also, how I set a city to continue to build a unit? I thought I clicked 'alt' and then the unit, but that doesn't do it. so how do i do it?:confused:
 
martyboy said:
I cant seem to set rally points. I select a city, right click an empty tile, get a yellow circle on it, but then nothing moves to that tile. very annoying! how I do fix it? also, how I set a city to continue to build a unit? I thought I clicked 'alt' and then the unit, but that doesn't do it. so how do i do it?:confused:

maybe you need to build some units ;)
 
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