Condensed tips for beginners?

I know what you mean. However, since I am currently unable to provide screenies...

Here is a screenie of an GP Farm, which i have currently available. The place is far from ideal, but you have to take, what you find near your capital .

Just imagine the land described by Gooblah:rolleyes: and you have your ideal GP farm.

Hope it helps...
 
He says that if you don't have aluminium but get the aluminium corp, you should not spread it to cities which will not need it (cities not building speceship parts).
 
One of the BTS corporations, Aluminum Inc., provides an Aluminum resource if you have coal. So if you have that corp in a city, that city gets access to Aluminum. Corps are BTS-only though so that may not help you if you play one of the earlier versions.
 
@Pluton:
:cheers: Welcome to CFC :)

Looking at your screenshot (I don't know how the land surrounding it looks...) I see a few things that don't look that good:
- It looks like it takes forever and a day to produce the next GP (tough that might be because you're that far into the game and had lots of GPs already..)

- You are working 2F or even 1F tiles. Tough they have nice commerce output, your GPFarm should only work tiles with at least 3F. A GPFarm needs big GPP output, not big science output! If you have some tile overlap (which is a good thing) other cities can work those tiles.

- Your GPFarm is only near 1 food resource (tough it's one of the best), at the very least 2 are required for a decent GPFarm.
 
One of the BTS corporations, Aluminum Inc., provides an Aluminum resource if you have coal. So if you have that corp in a city, that city gets access to Aluminum. Corps are BTS-only though so that may not help you if you play one of the earlier versions.

Ahh. Now I get it. I was confused because I am not playing with the BTS expansion pack. So basically, I don't have access to aluminium, period with the just the regular CIV4.

EDIT: Actually, this corp. feature is very cool. I was thinking of getting the BTS expansion but I am wondering if I should just stick with the original version since I am still learning the game. Any thoughts? Does the BTS expansion pack make the game that much different or does it just add to the original version. Is the gameplay the same, everything is the same except there's additional Civs, units, etc...
 
The expansion significantly improved many aspects of the game and did change some gameplay like the addition of corporations, changes to espionage, etc. If you are enjoying Civ 4, buy BTS and install its patches.
 
The expansion significantly improved many aspects of the game and did change some gameplay like the addition of corporations, changes to espionage, etc. If you are enjoying Civ 4, buy BTS and install its patches.

Thanks for the input. I do find the corporations aspect interesting. In the current game I am playing, a number of Civs have access to copper yet they are not mining them. So I cannot even trade for them. I like the fact that corporations give you that option.
 
@Pluton:
:cheers: Welcome to CFC :)
Thanx for welcome greeting :blush:

@Pluton:
Looking at your screenshot (I don't know how the land surrounding it looks...) I see a few things that don't look that good:
- It looks like it takes forever and a day to produce the next GP (tough that might be because you're that far into the game and had lots of GPs already..)
Yep, it is an end game save.

@Pluton:
- You are working 2F or even 1F tiles. Tough they have nice commerce output, your GPFarm should only work tiles with at least 3F. A GPFarm needs big GPP output, not big science output! If you have some tile overlap (which is a good thing) other cities can work those tiles.
I'm not that kind of micro manager. As you can see, i use the Governor with the setting "emphasize food" for continuous growth, "emphasize GP" for .. GP :lol: und use the force Scientist option to make sure, that i receive GS.
I could have more GPP without the food setting but then i would have starvation (and therefore continous need to micro manage)
But let me rephrase your sentence to allow me to agree. I'm using the hybrid economy strategy from the war academy therefore my GS GP FARM is my main science city (specialists+ GS+ oxford +Rep). What you mean is that i should have built only farms. I can agree to that.

@Pluton:
- Your GPFarm is only near 1 food resource (tough it's one of the best), at the very least 2 are required for a decent GPFarm.

yep, as i said, it's bad land, but i need my GP farm quick in the beginning, so it's usual the second or third city and i take what i get. Besides that, i try to use a city in the back land away from the front line.
 
@Pluton:

A great GPfarm can have a much bigger impact on the game than a great production city so it's a good idea to prioritise it. However the second city should always be near copper or horse. The next few cities are to seal off your land; one of them can be the GPFarm but doesn't necessarily have to. Better delay a GPFarm a few turns but have a much stronger one.

Pluton said:
yep, as i said, it's bad land, but i need my GP farm quick in the beginning, so it's usual the second or third city and i take what i get. Besides that, i try to use a city in the back land away from the front line.
Why do you do that? A GPFarm near the fronline isn't a bad thing IMO. The only type of city that shouldn't be near the borders are cottage cities which can be crippled easily by pillaging. GPFarms don't really have this issue.

Pluton said:
But let me rephrase your sentence to allow me to agree. I'm using the hybrid economy strategy from the war academy therefore my GS GP FARM is my main science city (specialists+ GS+ oxford +Rep). What you mean is that i should have built only farms. I can agree to that.
Wheter your GPFarm is your beste science city or not depends on other factors. Do you have a grassland-only city site with say gems and corn? Is your capital commerce rich? If one of these questions is answered with "yes" your GPFarm shouldn't be your oxford city. One of the reasons is that it takes forever and a day to get the uni and ox built. Another is, that these other cities likely have better commerce output than your GPfarm's beaker output. Having a low slider is not exactly an argument. Often you can get massive amounts of money from the AIs via begging and trade and thus allowing you to run deficit research. If you consider these things, putting oxford in the capital often is very appealing (as it usually has decent hammer-tiles and good infrastructure). But again, it depends on how the land is.
 
a good GP city should have loads of food and a certain amount of hammers, Commence is not that important ... my GP city in the game i'm running at the moment have 2 hills, 3 sugar, a rice and a cow and grassland for the rest :)
 
Any thoughts as to why Washington no longer has the financial trait in BTS?

Also, is there a way to customize the leader traits, ie giving specific traits to a leader you want to use?
 
As I play more, I start paying closer attention to my diplomacy. I was just wondering if there was any advice on how to deal with diplomacy during gameplay.

For example, if a Civ comes to me making a trade proposal, how would I know what their relationship is with other Civs? ON the Foreign advisor screen, it doesn't mention the relationship between other Civs, only between me and all the Civs.

Is it just a question of regularly checking to see what the relationships are? If two Civs are friendly between each other, will they remain that way for a number of turns or should I check more frequently.

I am trying to establish a Diplomacy triangle so I assume this should be done very early in the game?
 
When an AI comes and demands/offers anything you can click F4 and check the screens (but exit the screen via "exit"-button not "escape"). You can see AI-AI-relationships on the first page of the F4 by clicking on a certain AI or by checking the glance screen (only available in BTS 3.17 :p).

One of the most important things in diplomacy is picking friends and foes early. Religion in my game is mostly used as a tool in diplomacy.
 
When an AI comes and demands/offers anything you can click F4 and check the screens (but exit the screen via "exit"-button not "escape"). You can see AI-AI-relationships on the first page of the F4 by clicking on a certain AI or by checking the glance screen (only available in BTS 3.17 :p).

One of the most important things in diplomacy is picking friends and foes early. Religion in my game is mostly used as a tool in diplomacy.

Thank you mystyfly. I agree with you about religion. So should I look at what religion has spread to my cities and pick my friends accordingly? I usually don't concern myself with founding a religion early in the game.

What I usually do is look at the civs, see which ones are friendly or please with each other and pick those ones.

EDIT: I also read in another thread someone mention diplomacy demerit points. I know what these are but do these have an impact on whether a civ is friendly or annoyed with you?
 
yanner39 said:
Thank you mystyfly. I agree with you about religion. So should I look at what religion has spread to my cities and pick my friends accordingly? I usually don't concern myself with founding a religion early in the game.
I'd do it vice versa ;) I pick a religion according to the civs that have it too and wait for the AI to spread it to my cities (on higher levels) or spread them myself (on lower levels). Not founding a religion yourself is usually a good idea :)

What I usually do is look at the civs, see which ones are friendly or please with each other and pick those ones.
It's usually enought to befriend just those with the same religion, the friendship between these AIs should come automatically. It's important to pick friends early but the earlier you pick your friends the more likely you'll make an error as you don't know that much about the AIs yet...

EDIT: I also read in another thread someone mention diplomacy demerit points. I know what these are but do these have an impact on whether a civ is friendly or annoyed with you?
I don't understand what you mean...
 
I don't understand what you mean...

In another thread, someone mentioned diplomacy demerit points. I assume these are the minuses when you choose a different religion or trade with a civ's enemy.

I guess the more minus points you have with another civ, the more that civ becomes annoyed with you.
 
I am currently playing a game at the chieftain level (I am a beginner) i am currently leading the way. I think I am ready to advance to the next level.

Health and happiness is always an issue in the early game and it's not so bad at the level I am at. However, there are times where a city is unhealthy or unhappy and there is nothing I can do (apart from whipping of course).

My question is this: At the more advance levels where the player starts off with less health and happiness, how is this managed? Does a city grow slower because you always have to stop the growth? At higher levels, are buildings/wonders available faster? Altogether, is it a different game at the higher levels?

Just curious.
 
I am currently playing a game at the chieftain level (I am a beginner) i am currently leading the way. I think I am ready to advance to the next level.

Health and happiness is always an issue in the early game and it's not so bad at the level I am at. However, there are times where a city is unhealthy or unhappy and there is nothing I can do (apart from whipping of course).

My question is this: At the more advance levels where the player starts off with less health and happiness, how is this managed? Does a city grow slower because you always have to stop the growth? At higher levels, are buildings/wonders available faster? Altogether, is it a different game at the higher levels?

Just curious.

Nothing gets cheaper or anything at higher levels, it's more the AI gets better, and gets more advantages.

At higher levels, it just takes more managing to make sure cities don't get too unhealthy or unhappy. Careful about whipping, managing growth more closely, and stuff like that. Early on, you just know your cities can't grow past 4-5 until you grab some luxury resources.
 
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