VM's writeup thread of his 500k game discusses map size (you'll find it in the strategy articles). Speed has exactly the effecto CCRunner describes. One might add that builders (SS and cultural victory) would find quick speeds easier.
Here's an odd question....
I'm slowly getting to the point of being comfortable with Civ IV's many foibles, and I've done fairly well with my last few games. One thing that I'm having a devil of a time with, though, is the specialist cities, particularly the GP Farm.
Anyone have any shots of the city screen for developing specialist cities, showing how they progress over the ages? Seeing tends to work much better than descriptions for me....
This maybe a stupid question but how many convertinto
or
in one of their cities instead of building a unit or a building?
In my current game, I didn't know what to build next so I just started converting my production in to gold. I have a city that just builds my military, another city just concentrates on science.
My plan is to raise enough in my treasury to then hurry the production to win the space race using the civic Universal Suffrage.
Is this strategy a good one?
It would be except that all the space ship parts are projects, not wonders, and thus cannot be rushed. I know, I tried the same strategy a long time ago.You'd be better off conquering the world, or if it's to late for that, changing all the gold to beakers in an effort to be able to start the parts sooner.
I want to know, is there any use for mobile artillery?Considering how late is comes, I think I would be better off using stealth bombers/Tactical nukes/Cruiser missiles.
There are ways around lacking alu, one of which is trading, second is corporation (just spread it to your alu-space-parts-cities).