Condensed tips for beginners?

I've never heared of a formula. These are values from the reference sheet (those are averages):

camp 5g
cottage 10g
farm 5g
hamlet 15g
lumbermill 5g
mine 10g
offshore platform 10g
pasture 5g
plantation 5g
quarry 5g
town 25g
village 20g
watermill 5g
well 10g
whaling boat 5g
windmill 5g
winery 10g
workshop 5g
 
Just a quick question.

I want to play a game where i get my first Space Race victory since i've only ever won by having the most points at 2050 before.

What are the best traits to help me get a v. high research rate.

Thanks

Edit: in hindsight this question seems really nooby, but i was meaning are there any benefits that aren't obvious in the trait descriptions ;)
 
Every trait is good, in its own way, to get a high research rate (economic traits - financial, philosophical, industrious, organized... help, but military traits help acquire more land). In fact, it is much more about how you manage your economy, expansion and diplomacy than about the traits of your leader. Perhaps you should work more on that :)
 
:(
I'm awful at keeping a good military strength and managing to keep the economy stable.

In my current game as Sitting Bull I just finished a 900 year war with Justinian... the only reason it stopped being one of my allies vassalised him. I gained 2 cities and i went from +5 gold/turn to -35/turn at 100% research :(

I'm assuming the EASIEST option for getting a good research leader would be to have financial and ?

:)
 
Financial's good for keeping the slider up, provided you have the commerce. Try ORG (for cheaper Civics), IND (for the cheap Forges/Factories), or CHA (for the +:) and faster veteran units) for a spin. Financial's a top-tier trait, anyways.

Space Races are more high tech rates, combined with late game high production. You'll need ~6 cities, more the better, and you can get that with military. Any trait combo can do it, as long as you can out-build your rivals on the ship w/out getting killed. To do that, you'll need at least a defensive military along with everything else. It sounds tough, but it's easier then you think.
 
What are the best traits to help me get a v. high research rate.

Thanks

Edit: in hindsight this question seems really nooby, but i was meaning are there any benefits that aren't obvious in the trait descriptions ;)

It's also important to manage your empire in the right way.
1) Specialize your cities -- ones with high hammers build barracks and units, and ones with high commerce build libraries & universities.
2) Ensure that you have some farms around your science cities, so that you can run scientist specialists. They provide extra beakers / turn, even if you have turned down the research rate to balance the budget.
3) Keep your upkeep costs under control. Don't build too many cities too fast in the early game, and don't build every building in every city. Check your civics, and their upkeep costs. High upkeep civics like Organized Religion and Vasselage have their place, but don't stay in them too long if you're not taking full advantage of their traits.
 
Another question now.

I think i read somewhere that you can make a colony if you have settlements on 2 separate continents. I'm playing an earth map and have one in Africa and one in Latin America, due to a war going drastically wrong in a way that only I seem to be able to manage (/flex) the cities and my economy have gone down the drain.
The remaining 4 cities in africa are losing me huge amounts of money,the 6 in South America, on the other hand, are doing very well since I was the first person out there for ~300 years.
I've made the city I located in the middle of SA my capital, i was just wondering how, if it is even possible I could go about making my 4 original cities become a colony.

Any help is appreciated,
KiTBOH
 
Africa aren't a seperate continent in the games context ... a seperate continent is a land which you can't get to in any way short of sailing ... you can get to africa though middle east
 
Africa and South America, on the version of the map I'm playing, aren't linked by coastlines at all.
It should, therefore, be counted as a different continent, should it not?

Edit: I just got DoW'ed on by Joao II and his 3 vassals :( Needless to say I have given up on that file. I would still be interested in finding out how the colonisation works. :)
 
Crush your enemies, see them driven before you, and hear the lamentations of their women.

I think this sums it up lol. I am on my fourth game and noticed military is such a big part of everything. If you lag in tech you get crushed, if you lag in production you get crushed, if you lag in culture your borders get poped and you get crushed.

My problem in this game is, on noble level and up I can never keep up with the AI in tech, I usually can on military prod. even with only 4 cities, which I couldn't before :p
 
Just a quick question.

I want to play a game where i get my first Space Race victory since i've only ever won by having the most points at 2050 before.

What are the best traits to help me get a v. high research rate.

Thanks

Edit: in hindsight this question seems really nooby, but i was meaning are there any benefits that aren't obvious in the trait descriptions ;)

You could also pick Zara or Mansa, at least then you aren't chasing them in the tech race. Of course, then you can't steal from them or vassalize them either. ;)
 
Yeah, someone in another thread said to go on a small map, normal speed Pangea and get used to doing certain tactics.
I've played Mansu Masa and I like his traits and UB. He certainly gives quite an advantage when going for space race victories.
 
I have a coastal city. Should I make one of these? Why and which one? Are they the same?
Both are workboats and you need one for each water resource you have. No resources => no workboats needed. A normal water tile cannot be improved except by buildings such as lighthouses
 
I'm new and not very good. :)

I've been playing for a few weeks now and Civ4 is the first Civ game that I play. I'm plugging along, at noble, and I thought I had a good grasp on where to build my cities, good terrain attributes etc...

Then all of a sudden, I realize that my cities are unhealthy and some are angry.

I try to do things to get my city healthy, but in some cases, I just can't do enough. For example, I have a -4 for health, yet the only things I can do or that are available at that time will just reduced this to -2.

Same goes with the angry people.

So then I start focusing on trying to fix this situation, I neglect my army and boom, the Aztecs are now invading.

I realize that by playing I will get better. I'm just not grasping the concept of growth, health and pissed off population. If I grow to generate commerce and production, my cities become unhealthy and population become upset. More food is then consumed simply to make up for this. So now I don't have enough food in my BFC for growth as it is all being consumed by sick and angry people. NO growth means no commerce or production, although I always end up with a healthy amount in my treasury.

I read a number of things on these boards, but I am wondering if I am missing something ie: Am I growing too fast? or should I skip turns to make land improvements or build things.? Should I build land improvements only if I have the population unit to work them? Does it matter?

I get that city placement is important but sometimes your just dealt a bad hand to begin.

Thank you
 
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